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RUST ANALYTICS
LIVE36,134PLY11,502SRV
QUOTE 41.108.208.0:28015 Offline checked 5d ago

OTCHO

quad softcore
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 122 on average58/350−28−32.4%
2[EU] Facepunch Softcore 1EU · quad · monthly · 102 on average22/400+3+15.3%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average51/150+4+9.1%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average27/200−8−22.5%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−18−100.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−18−100.0%

Quick answers

from the figures on this page

Map and Rules

How is OTCHO configured in terms of rules and settings?

No gather rate is given in the name of OTCHO. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on OTCHO?

A procedural map runs on OTCHO, created by the game.

Player Count

Where does OTCHO sit in the rankings?

For the last seven days, OTCHO holds rank #15,961 on player hours, in the top 71% of all ranked servers. Among servers in quad, it stands at #633.

How many players does OTCHO have?

At present, OTCHO is offline; the last sighting was 5 days 4 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does OTCHO wipe?

No rhythm can be told for OTCHO yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 17 hours.

Server Details

What is the location of OTCHO?

There is no region published for OTCHO. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 41.108.208.0:28015.

OTCHO runs which version of Rust?

Rust network protocol 2634 and build 167058 on Linux is what OTCHO runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is OTCHO and is it currently online?

No response from OTCHO. It was last seen 5 days 4 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. The earliest Rust Analytics saw it was 8 October 2026.

Tags & Filters

What is the meaning of the tags on OTCHO?

The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp50 (Max players): It holds 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which OTCHO publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does OTCHO show up in Rust Analytics lists and filters?

On Rust Analytics, OTCHO matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What is the process to join OTCHO?

The console route: start Rust, press F1, enter client.connect 41.108.208.0:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode The softcore ruleset, an easier mode.
mp50
Max players It holds 50 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build Game build: 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.