OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,961 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 122 on average | 58/350 | ▼−28−32.4% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 102 on average | 22/400 | ▲+3+15.3% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average | 51/150 | ▲+4+9.1% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 27/200 | ▼−8−22.5% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−18−100.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−18−100.0% |
Quick answers
from the figures on this pageMap and Rules
How is OTCHO configured in terms of rules and settings?
No gather rate is given in the name of OTCHO. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on OTCHO?
A procedural map runs on OTCHO, created by the game.
Player Count
Where does OTCHO sit in the rankings?
For the last seven days, OTCHO holds rank #15,961 on player hours, in the top 71% of all ranked servers. Among servers in quad, it stands at #633.
How many players does OTCHO have?
At present, OTCHO is offline; the last sighting was 5 days 4 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does OTCHO wipe?
No rhythm can be told for OTCHO yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 17 hours.
Server Details
What is the location of OTCHO?
There is no region published for OTCHO. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 41.108.208.0:28015.
OTCHO runs which version of Rust?
Rust network protocol 2634 and build 167058 on Linux is what OTCHO runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is OTCHO and is it currently online?
No response from OTCHO. It was last seen 5 days 4 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. The earliest Rust Analytics saw it was 8 October 2026.
Tags & Filters
What is the meaning of the tags on OTCHO?
The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp50 (Max players): It holds 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which OTCHO publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does OTCHO show up in Rust Analytics lists and filters?
On Rust Analytics, OTCHO matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
Connection
What is the process to join OTCHO?
The console route: start Rust, press F1, enter client.connect 41.108.208.0:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.