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RUST ANALYTICS
LIVE35,758PLY11,452SRV
QUOTE 41.109.197.80:28015 Offline checked 9d ago

OTCHO

quad softcore
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
#16,921
944 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers, and #654 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 121 on average78/350−56−41.7%
2[EU] Facepunch Softcore 1EU · quad · monthly · 101 on average38/400−6−14.0%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average67/150−25−27.2%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average18/200+5+39.4%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−17−100.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−19−100.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on OTCHO?

No gather rate appears in the name of OTCHO. A maximum of 4 players per group is set through quad. It runs softcore, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on OTCHO?

The game generates the procedural map on OTCHO.

Population

What is the rank of OTCHO?

In the top 71% of all ranked servers, OTCHO is #15,977 on player hours over the last seven days. In the quad group, it ranks #654.

How full is OTCHO?

Right now, OTCHO is offline; the last sighting was 9 days 2 hours ago.

Wipe Schedule

How often does OTCHO wipe?

There are too few wipes on record for OTCHO to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 20 hours.

Server Details

Where can OTCHO be found?

For OTCHO, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 41.109.197.80:28015.

OTCHO runs which version of Rust?

The version in use at OTCHO: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is OTCHO and is it currently online?

No response from OTCHO. It was last seen 9 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 4 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on OTCHO?

The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which OTCHO publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does OTCHO show up in Rust Analytics lists and filters?

On Rust Analytics, OTCHO matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What is the process to join OTCHO?

Type client.connect 41.109.197.80:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode The softcore ruleset, an easier mode.
mp50
Max players Capacity: 50 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.