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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 41.76.213.81:28025 Online checked 16m ago

Gamers_Republic Test Server

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,956
top 49%
Rank · 7d ago
#11,431
475 places up
Last wipe
4h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 19:52 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
01020304001:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 19:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:52 UTC4h ago – – running 0
Sat 3 Oct, 06:59 UTC10d ago 0 – – 0
Wed 16 Sep, 11:04 UTC27d ago 1 halved by day 1 16.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average30/245+6+27.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−13.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−3−34.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−34−66.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Server Rules

How is Gamers_Republic Test Server configured in terms of rules and settings?

The name of Gamers_Republic Test Server carries no gather rate. Group size is capped at 50 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on Gamers_Republic Test Server?

Gamers_Republic Test Server uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Activity

Where does Gamers_Republic Test Server sit in the rankings?

In the top 49% of all ranked servers, Gamers_Republic Test Server is #10,956 on player hours over the last seven days.

How many players does Gamers_Republic Test Server have?

On Gamers_Republic Test Server, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 0 players.

Wipe Cycle

What happens on wipe day at Gamers_Republic Test Server?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

When does Gamers_Republic Test Server schedule its wipes?

Gamers_Republic Test Server wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 4 hours old.

Server Info

Where can Gamers_Republic Test Server be found?

There is no region published for Gamers_Republic Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 41.76.213.81:28025.

Is Gamers_Republic Test Server performing well?

The last 48 hours average 30 server fps, the low being 30. The entity count reached 68,760, covering buildings, deployables and all else in the world. The memory ceiling reached 3,302 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Gamers_Republic Test Server running?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Gamers_Republic Test Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is Gamers_Republic Test Server and is it currently online?

Online at this moment: Gamers_Republic Test Server. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 86% uptime, 144 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Gamers_Republic Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts50 (Group limit): 50 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Gamers_Republic Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Gamers_Republic Test Server?

The following Rust Analytics lists feature Gamers_Republic Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to Gamers_Republic Test Server?

Type client.connect 41.76.213.81:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://gamersrepublic91.wixsite.com/gamers_republic.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts50
Group limit 50 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.