Rust Perth | 2x | Fortnightly | Convoys |
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 7
- Rank
- #2,837 top 13% · #75 in OC
- Rank · 7d ago
- #3,091 ▲254 places up
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 21h Thu 15 Oct, 19:01 UTC
- Group limit
- 8 8, the default
- Gather rate
- 2x read from the name
- Score
- 233 player hours, last seven days
- Map
- 3750 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 1d 21hThu 15 Oct, 19:01 UTC
- 15d 21hThu 29 Oct, 19:01 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 29d 21hThu 12 Nov, 19:01 UTC
- 43d 21hThu 26 Nov, 19:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:01 UTC FW12d ago | 5 | – | running | 0 |
| Thu 17 Sep, 19:01 UTC26d ago | 4 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Eternal - AU 2x | Vanilla + | Cash Cup Comp | BiweeklyOC · groups of 16+ · 2x · biweekly · 38 on average | 0/50 | ▼−1−100.0% | |
| 2 | [AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 57 on average | 2/75 | ▪+0−14.3% | |
| 3 | [AU] Winterust - 2x MonthlyOC · groups of 16+ · 2x · monthly · 49 on average | 12/75 | ▼−2−14.3% | |
| 4 | [AU] HollowServers.co 3x Solo/Duo/Trio|LootX3|JUST WIPEDOC · groups of 8+ · 3x · biweekly · 12 on average | 1/100 | ▼−5−84.0% | |
| 5 | [AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly)OC · groups of 8+ · 2x · monthly · 3 on average | 0/100 | ▪+0 | |
| 6 | [AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average | 32/150 | ▼−8−20.8% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Perth | 2x | Fortnightly | Convoys | configured in terms of rules and settings?
A gather rate of 2x appears in the name of Rust Perth | 2x | Fortnightly | Convoys |. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust Perth | 2x | Fortnightly | Convoys |?
The map on Rust Perth | 2x | Fortnightly | Convoys | is procedural, size 3,750, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.
Population
Where does Rust Perth | 2x | Fortnightly | Convoys | sit in the rankings?
In the top 13% of all ranked servers, Rust Perth | 2x | Fortnightly | Convoys | is #2,837 on player hours over the last seven days and #75 in Oceania.
What is the population on Rust Perth | 2x | Fortnightly | Convoys |?
On Rust Perth | 2x | Fortnightly | Convoys |, 1 players are in now, out of 50 slots. The seven-day average is 1 players, with a peak of 7. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 2 players.
Wipe Cycle
What happens on wipe day at Rust Perth | 2x | Fortnightly | Convoys |?
The average peak across its recent wipes is 4 players. On the latest wipe, 9 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does Rust Perth | 2x | Fortnightly | Convoys | schedule its wipes?
The schedule at Rust Perth | 2x | Fortnightly | Convoys | cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 19:01 UTC. Its world now is 12 days 2 hours old. Its tags carry a wipe schedule of every two weeks.
Server Info
What is the server location for Rust Perth | 2x | Fortnightly | Convoys |?
In Oceania, Rust Perth | 2x | Fortnightly | Convoys | lists itself with the OC tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.121.208.22:49015 is its address.
How is the performance on Rust Perth | 2x | Fortnightly | Convoys |?
Average server fps for the last 48 hours is 60; the floor was 53. 91,685 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,930 MB. Low fps and growing entities are the source of felt lag.
What Rust version is Rust Perth | 2x | Fortnightly | Convoys | running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on Rust Perth | 2x | Fortnightly | Convoys |. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Rust Perth | 2x | Fortnightly | Convoys |?
The server is live: Rust Perth | 2x | Fortnightly | Convoys | is online. The reported uptime puts its last restart at about 1 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Rust Perth | 2x | Fortnightly | Convoys |?
These tags are published by Rust Perth | 2x | Fortnightly | Convoys | and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; OC (Oceania): The browser places this server in Oceania. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Rust Perth | 2x | Fortnightly | Convoys |?
These Rust Analytics lists include Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Joining the Server
How can I connect to Rust Perth | 2x | Fortnightly | Convoys |?
The console route: start Rust, press F1, enter client.connect 45.121.208.22:49015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^b,OC,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.