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RUST ANALYTICS
LIVE39,670PLY11,453SRV
QUOTE 45.125.247.83:7017 Online checked 6m ago

AU Rust Down Under | No Decay

moddedoxide
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
#14,051
1915 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 743642555
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:24 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average2/50−1−38.5%
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 152 on average147/225−81−35.5%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average22/100−14−38.7%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average132/200−277−67.7%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 52 on average11/150−4−28.3%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 36 on average26/100−8−24.1%

Quick answers

from the figures on this page

Rules & Settings

How is AU Rust Down Under | No Decay configured in terms of rules and settings?

No gather rate is given in the name of AU Rust Down Under | No Decay. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on AU Rust Down Under | No Decay?

A procedural map of size 3,500 with seed 743642555 runs on AU Rust Down Under | No Decay, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does AU Rust Down Under | No Decay hold in the server rankings?

In the top 72% of all ranked servers, AU Rust Down Under | No Decay is #15,966 on player hours over the last seven days.

How full is AU Rust Down Under | No Decay?

0 of 100 slots on AU Rust Down Under | No Decay are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at AU Rust Down Under | No Decay?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does AU Rust Down Under | No Decay schedule its wipes?

The record holds too few of AU Rust Down Under | No Decay's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 3 hours ago the current world was created.

Server Overview

Where can AU Rust Down Under | No Decay be found?

Its name points to Oceania, but AU Rust Down Under | No Decay publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.125.247.83:7017 is its address.

What is the performance like on AU Rust Down Under | No Decay?

Server fps over the last 48 hours: 109 on average, 75 at the lowest. 68,757 entities is the maximum carried: buildings, deployables and everything else. Up to 3,911 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is AU Rust Down Under | No Decay running?

The build is Rust network protocol 2634 and build 166494 on Linux, running on AU Rust Down Under | No Decay. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of AU Rust Down Under | No Decay?

Online at this moment: AU Rust Down Under | No Decay. 10 days 6 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on AU Rust Down Under | No Decay?

These tags are published by AU Rust Down Under | No Decay and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does AU Rust Down Under | No Decay show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature AU Rust Down Under | No Decay: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join AU Rust Down Under | No Decay?

Type client.connect 45.125.247.83:7017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.