【南瓜】Build-Test
Key statistics
the figures behind the quote- Players now
- 9/ 101 9% full
- Change · 24h
- ▼−2 −18.2% from 11
- 7-day average
- 11 peak 33
- Rank
- #1,039 top 5% · #105 in EA
- Rank · 7d ago
- #1,112 ▲73 places up
- Last wipe
- 6h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1,830 player hours, last seven days
- Map
- 4000 Procedural Map · seed 1361858059
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 25 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 20% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 27 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 25, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:03 UTC6h ago | – | – | running | 0 |
| Mon 12 Oct, 09:06 UTC1d ago | – | – | – | 15 |
| Sun 11 Oct, 17:55 UTC2d ago | 25 | – | 0.6 days | 2 |
| Thu 8 Oct, 13:33 UTC5d ago | 32 | held half | 3.2 days | 0 |
| Tue 6 Oct, 10:36 UTC7d ago | 24 | held half | 2.1 days | 12 |
| Fri 2 Oct, 04:30 UTC11d ago | 25 | held half | 4.3 days | 0 |
| Sun 27 Sep, 00:04 UTC17d ago | 31 | held half | 5.2 days | 5 |
| Wed 23 Sep, 21:05 UTC20d ago | 24 | held half | 3.1 days | 3 |
| Mon 21 Sep, 22:30 UTC22d ago | 33 | – | 1.9 days | 0 |
| Mon 21 Sep, 12:18 UTC22d ago | 30 | – | 0.4 days | 24 |
| Thu 17 Sep, 23:45 UTC26d ago | 27 | held half | 3.5 days | 3 |
| Sun 13 Sep, 16:19 UTC30d ago | 33 | held half | 4.3 days | 16 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Intoxicated SEA Sandbox - Creative | Build | NoclipEA · groups of 8+ · 10 on average | 6/100 | ▪+0+4.3% | |
| 2 | 桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场EA · groups of 10+ · 8 on average | 11/50 | ▲+6+112.9% | |
| 3 | 『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品EA · groups of 100+ · 4 on average | 2/188 | ▲+1+71.4% | |
| 4 | ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎EA · groups of 8+ · 1 on average | 0/150 | ▼−2−100.0% | |
| 5 | 風紀委員 堤防部EA · groups of 8+ · 1 on average | 0/30 | ▪+0 | |
| 6 | 【开心萌橙PVE-kxmc】休闲娱乐/5倍/防抄家/任务EA · groups of 20+ · monthly · 5 on average | 1/150 | ▼−5−84.4% |
Quick answers
from the figures on this pageMap and Rules
How is 【南瓜】Build-Test configured in terms of rules and settings?
No gather rate is given in the name of 【南瓜】Build-Test. Up to 8 players per group, which is the game's default. build & creative is the mode, no gathering: sandbox building only. You will find it under Community in the server browser: it is a community server. Plugin count: Oxide. VAC, Valve's anti-cheat, is disabled.
What is the current map on 【南瓜】Build-Test?
【南瓜】Build-Test uses a procedural map of size 4,000 with seed 1361858059, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of 【南瓜】Build-Test?
On seven-day player hours, 【南瓜】Build-Test sits at #1,039, in the top 5% across ranked servers and #105 in Asia.
How full is 【南瓜】Build-Test?
On 【南瓜】Build-Test, 9 players are in now, out of 101 slots. Average players over seven days: 11; peak: 33. At 13:00 UTC in the last 48 hours, it averaged 21 players, the busiest hour.
Wipe Frequency
What can you expect on wipe day for 【南瓜】Build-Test?
Recent wipes at this server drew an average peak of 27 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
When does 【南瓜】Build-Test schedule its wipes?
No next wipe can be predicted for 【南瓜】Build-Test: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 hours.
Server Info
What is the server location for 【南瓜】Build-Test?
With the EA tag, 【南瓜】Build-Test lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 45.125.45.246:28015.
Is 【南瓜】Build-Test performing well?
The last 48 hours average 88 server fps, the low being 23. At its peak it held 142,706 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,660 MB. What players feel as lag is low fps together with a rising entity count.
【南瓜】Build-Test runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what 【南瓜】Build-Test runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of 【南瓜】Build-Test?
The server is live: 【南瓜】Build-Test is online. Its own uptime figure dates the last restart to roughly 3 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on 【南瓜】Build-Test?
Published by 【南瓜】Build-Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp101 (Max players): Slot count: 101; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^k (Build server): Practise base building and try out designs; ^o (Oxide): Oxide (uMod) provides the plugin framework here; EA (East Asia): The server browser files it under East Asia. The top of this page and the tags both show its players now, its queue and when its world was made.
【南瓜】Build-Test appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature 【南瓜】Build-Test: Rust build and creative servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Connection
What is the process to join 【南瓜】Build-Test?
The console route: start Rust, press F1, enter client.connect 45.125.45.246:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^k,EA,gmrust,cs166494,ts8,^o
Game
gmrust
mp101
ts8
v2634
cs166494
ptrak
$r?
Gameplay
^k
Mods and access
^o
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.