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RUST ANALYTICS
LIVE66,836PLY11,673SRV
QUOTE 45.135.166.210:28015 Offline checked 21d ago

Test Server 31 #1

Players · last
1/ 31
n/a24h
3% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 31
3% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,243
top 58%
Rank · 7d ago
#5,930
7313 places down
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average338/400+60+21.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average336/400+100+42.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average321/325−65−16.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average288/375+85+41.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average54/250−7−11.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average244/400+25+11.4%

Quick answers

from the figures on this page

Server Rules

How is Test Server 31 #1 configured in terms of rules and settings?

The name of Test Server 31 #1 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Test Server 31 #1?

The game generates the procedural map on Test Server 31 #1.

Player Count

What position does Test Server 31 #1 hold in the server rankings?

For the last seven days, Test Server 31 #1 holds rank #13,243 on player hours, in the top 58% of all ranked servers.

What is the population on Test Server 31 #1?

Right now, Test Server 31 #1 is offline; the last sighting was 21 days 20 hours ago.

Wipe Cycle

When does Test Server 31 #1 schedule its wipes?

There are too few wipes on record for Test Server 31 #1 to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 38 days 2 hours.

Server Details

Where can Test Server 31 #1 be found?

There is no region published for Test Server 31 #1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 45.135.166.210:28015.

Test Server 31 #1 runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what Test Server 31 #1 runs. Joining requires the same protocol on your game, which Steam updates.

Is Test Server 31 #1 up, and how consistent is its uptime?

Test Server 31 #1 is down. The last time we saw it was 21 days 20 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Test Server 31 #1?

Published by Test Server 31 #1 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp31 (Max players): Slot count: 31; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Test Server 31 #1 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test Server 31 #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Test Server 31 #1?

The console route: start Rust, press F1, enter client.connect 45.135.166.210:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp31,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp31
Max players Slot count: 31.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.