Skip to the page
RUST ANALYTICS
LIVE52,276PLY11,632SRV
QUOTE 45.136.204.49:20000 Online checked 8m ago

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1

2x quad weekly wipes moddedcarbon
Players · last
6/ 150
+2+46.7%24h
4% full
Day range 3 19
7-day avg 14 peak 73
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
6/ 150
4% full
Change · 24h
+2
+46.7% from 4
7-day average
14
peak 73
Rank
#925
top 4%
Rank · 7d ago
#967
42 places up
Last wipe
4d ago
weekly schedule
Next wipe
2d 11h
Fri 16 Oct, 10:55 UTC
Group limit
quad
players per team
Gather rate
2x
read from the name
Score
2,266
player hours, last seven days
Map
4250
Procedural Map · seed 1337
First seen
13 Sep 2026
zombie.ultimaterust.com

Players

AveragePeak
01020304000:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 25 players.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 4% of all ranked servers, and #50 of the quad servers (top 6%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 10:55 UTCin 2d 11h

Every Friday at 10:55 UTC · high confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
63
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 2d 11hFri 16 Oct, 10:55 UTC
  2. 9d 11hFri 23 Oct, 10:55 UTC
  3. 16d 11hFri 30 Oct, 10:55 UTC
  4. 22d 19hThu 5 Nov, 19:00 UTCFW
  5. 23d 11hFri 6 Nov, 10:55 UTC
  6. 30d 11hFri 13 Nov, 10:55 UTC
  7. 37d 11hFri 20 Nov, 10:55 UTC
  8. 44d 11hFri 27 Nov, 10:55 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 73, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 10:55 UTC4d ago 73 – running 7
Fri 2 Oct, 10:57 UTC11d ago 58 halved by day 3 7 days 11
Thu 1 Oct, 18:48 UTC FW12d ago 58 – 0.7 days 6
Fri 25 Sep, 10:57 UTC18d ago 83 halved by day 3 6.3 days 9
Fri 18 Sep, 10:57 UTC25d ago 128 halved by day 2 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 187 on average272/350+267+5545.3%
2WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average148/200−467−75.9%
3SURVIVORS.GG #6 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 10.10quad · 2x · weekly · 70 on average10/200+3+34.1%
4[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average8/75−9−52.9%
5[EU] SLIMI RUST | 2X | WEEKLY WIPE | PVP | Solo/Duo/Trio/QuadEU · quad · 2x · weekly · 10 on average5/150+4+292.9%
6[BR/LATAM] Rust Origem 2x - Solo/Duo/Trio/Quad 10/10 WIPESA · quad · 2x · weekly · 5 on average5/100−2−27.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 carries its gather rate in its name: 2x. quad caps groups at 4 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 uses a procedural map of size 4,250 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 hold in the server rankings?

For the last seven days, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 holds rank #925 on player hours, in the top 4% of all ranked servers. Among servers in quad, it stands at #50.

How full is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

6 of 150 slots on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 are filled right now. Average players over seven days: 14; peak: 73. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 23 players.

Wipe Cycle

What happens on wipe day at UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

An average of 63 players marked the busiest point of its recent wipes. On the latest wipe, 6 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 3 when it did not hold.

How often does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 wipe?

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 wipes on this rhythm: every Friday at 10:55 UTC. The date of its next wipe is Friday 16 October at 10:55 UTC. Its world now is 4 days 12 hours old. Weekly wipes are what its tags advertise.

Server Info

What is the server location for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

For UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.136.204.49:20000.

What is the performance like on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

Server fps over the last 48 hours: 59 on average, 59 at the lowest. At its peak it held 137,128 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,197 MB. What players feel as lag is low fps together with a rising entity count.

UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

The server is live: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 is online. The reported uptime puts its last restart at about 18 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): It holds 150 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Who manages UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

The same operator most likely runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1 and the 4 other servers we track that publish a ultimaterust.com hostname.

On Rust Analytics, which lists and filters feature UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

The following Rust Analytics lists feature UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1: 2x Rust servers, Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.

How to Join

What is the process to join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 09.1?

The console route: start Rust, press F1, enter client.connect 45.136.204.49:20000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^w,gmrust,cs167398,ts4

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players It holds 150 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.