[JP][PVE] UC-RUST | 3X | SkillTree
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 1 peak 4
- Rank
- #3,306 top 15%
- Rank · 7d ago
- #4,828 ▲1522 places up
- Last wipe
- 12d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- 3x read from the name
- Score
- 167 player hours, last seven days
- Map
- 3700 Procedural Map · seed 1375732476
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 5.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:20 UTC FW12d ago | 2 | – | running | 0 |
| Sat 26 Sep, 14:47 UTC17d ago | 2 | halved by day 2 | 5.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Japan Tokyo - Limited Raid Hours |3x|PvP|JPEA · groups of 8+ · 3x · weekly · 30 on average | 10/300 | ▲+6+122.2% | |
| 2 | [SEA] CHICKEN 3x | Max 8 | Low Ping | TH | Wipe 10/05EA · groups of 8+ · 3x · weekly · 29 on average | 40/300 | ▲+38+1555.2% | |
| 3 | Jumprust.com - RustyIron 3x|JP/SEA|Full PVP|Shop|Kits|LongEA · groups of 100+ · 3x · monthly · 14 on average | 4/120 | ▪+0+14.3% | |
| 4 | [SEA] Chill Philippines 3x | Weekly | 12 maxEA · groups of 12+ · 3x · weekly · 5 on average | 5/300 | ▼−1−15.5% | |
| 5 | [JP] まったりクマ鯖 x3 | 10/02 BP WipeEA · groups of 8+ · 3x · monthly · 4 on average | 1/100 | ▪+0−14.3% | |
| 6 | HQM.GG SEA 3x Monthly Solo Only - Skins - Pvp - ORPEA · groups of 8+ · 3x · monthly · 4 on average | 2/75 | ▲+1+100.0% |
Quick answers
from the figures on this pageMap and Rules
How is [JP][PVE] UC-RUST | 3X | SkillTree configured in terms of rules and settings?
A gather rate of 3x appears in the name of [JP][PVE] UC-RUST | 3X | SkillTree. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on [JP][PVE] UC-RUST | 3X | SkillTree?
A procedural map of size 3,700 with seed 1375732476 runs on [JP][PVE] UC-RUST | 3X | SkillTree, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does [JP][PVE] UC-RUST | 3X | SkillTree sit in the rankings?
In the top 15% of all ranked servers, [JP][PVE] UC-RUST | 3X | SkillTree is #3,306 on player hours over the last seven days.
What is the population on [JP][PVE] UC-RUST | 3X | SkillTree?
1 of 50 slots on [JP][PVE] UC-RUST | 3X | SkillTree are filled at the moment. Average players over seven days: 1; peak: 4. The busiest hour in the last 48 hours was 06:00 UTC, with an average of 3 players.
Wipe Cycle
What can you expect on wipe day for [JP][PVE] UC-RUST | 3X | SkillTree?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 10 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.
On what cycle does [JP][PVE] UC-RUST | 3X | SkillTree wipe?
The record holds too few of [JP][PVE] UC-RUST | 3X | SkillTree's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days.
Server Overview
What is the location of [JP][PVE] UC-RUST | 3X | SkillTree?
No region tag is published by [JP][PVE] UC-RUST | 3X | SkillTree, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 45.140.128.73:10300.
Is [JP][PVE] UC-RUST | 3X | SkillTree performing well?
The last 48 hours average 24 server fps, the low being 10. 84,085 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,464 MB. A climbing entity count plus low fps is the lag players report.
[JP][PVE] UC-RUST | 3X | SkillTree is on which Rust version?
The version in use at [JP][PVE] UC-RUST | 3X | SkillTree: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is [JP][PVE] UC-RUST | 3X | SkillTree up, and how consistent is its uptime?
[JP][PVE] UC-RUST | 3X | SkillTree is up. It is taking players now. The reported uptime puts its last restart at about 7 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 26 September 2026.
Tags and Rankings
What is the meaning of the tags on [JP][PVE] UC-RUST | 3X | SkillTree?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which [JP][PVE] UC-RUST | 3X | SkillTree publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
[JP][PVE] UC-RUST | 3X | SkillTree appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature [JP][PVE] UC-RUST | 3X | SkillTree: 3x Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 3x.
How to Join
How can I connect to [JP][PVE] UC-RUST | 3X | SkillTree?
Type client.connect 45.140.128.73:10300 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://u-channel.net.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
