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RUST ANALYTICS
LIVE72,805PLY11,636SRV
QUOTE 45.143.197.162:28080 Online checked 11m ago

Crate Elevator 10 Player Survival Building Minigame

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,418
top 24%
Rank · 7d ago
#7,520
2102 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
40
player hours, last seven days
Map
1000
Custom Map · seed 481981
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 635 on average872/900−79−8.3%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 175 on average352/425+29+9.0%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average125/400+9+8.1%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average50/400−18−26.3%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average45/75+9+23.9%
6[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average8/200−29−78.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Crate Elevator 10 Player Survival Building Minigame?

No gather rate is given in the name of Crate Elevator 10 Player Survival Building Minigame. Groups can contain a maximum of 8 players, the default for the game. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Crate Elevator 10 Player Survival Building Minigame?

A procedural map of size 1,000 with seed 481981 runs on Crate Elevator 10 Player Survival Building Minigame, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

Where does Crate Elevator 10 Player Survival Building Minigame sit in the rankings?

In the top 24% of all ranked servers, Crate Elevator 10 Player Survival Building Minigame is #5,418 on player hours over the last seven days.

How many players does Crate Elevator 10 Player Survival Building Minigame have?

0 of 50 slots on Crate Elevator 10 Player Survival Building Minigame are filled at the moment. The seven-day average is 0 players, with a peak of 2.

Wipe Schedule

When does Crate Elevator 10 Player Survival Building Minigame schedule its wipes?

The record holds too few of Crate Elevator 10 Player Survival Building Minigame's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 13 hours old.

Server Info

What is the server location for Crate Elevator 10 Player Survival Building Minigame?

For Crate Elevator 10 Player Survival Building Minigame, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 45.143.197.162:28080 is its address.

Is Crate Elevator 10 Player Survival Building Minigame performing well?

The last 48 hours average 239 server fps, the low being 218. 2,277 entities is the maximum carried: buildings, deployables and everything else. Up to 1,078 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Crate Elevator 10 Player Survival Building Minigame is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what Crate Elevator 10 Player Survival Building Minigame runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Crate Elevator 10 Player Survival Building Minigame and is it currently online?

Online at this moment: Crate Elevator 10 Player Survival Building Minigame. 11 days 13 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 2 October 2026.

Tags and Rankings

How should you interpret the tags on Crate Elevator 10 Player Survival Building Minigame?

Published by Crate Elevator 10 Player Survival Building Minigame for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): It runs build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Crate Elevator 10 Player Survival Building Minigame show up in Rust Analytics lists and filters?

On Rust Analytics, Crate Elevator 10 Player Survival Building Minigame matches these lists: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Crate Elevator 10 Player Survival Building Minigame?

Type client.connect 45.143.197.162:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^e,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build It runs build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.