Skip to the page
RUST ANALYTICS
LIVE56,852PLY11,579SRV
QUOTE 45.61.173.40:28069 Online checked 13m ago

Cobalt Studios - Bubbas Test Server

vanillamoddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,867
top 72%
Rank · 7d ago
#15,970
103 places up
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1234
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
17.2 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 09:13 UTC5d ago 0 – running 0
Wed 23 Sep, 04:26 UTC22d ago 0 – 17.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average127/300−68−35.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average129/225−62−32.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average22/1000−25−53.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average8/1000−6−43.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average35/700−17−33.2%

Quick answers

from the figures on this page

Map and Rules

How is Cobalt Studios - Bubbas Test Server configured in terms of rules and settings?

No gather rate is given in the name of Cobalt Studios - Bubbas Test Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

What is the current map on Cobalt Studios - Bubbas Test Server?

Cobalt Studios - Bubbas Test Server uses a procedural map of size 3,000 with seed 1234, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does Cobalt Studios - Bubbas Test Server hold in the server rankings?

In the top 72% of all ranked servers, Cobalt Studios - Bubbas Test Server is #15,867 on player hours over the last seven days.

How full is Cobalt Studios - Bubbas Test Server?

The current count for Cobalt Studios - Bubbas Test Server is 0 players. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at Cobalt Studios - Bubbas Test Server?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does Cobalt Studios - Bubbas Test Server schedule its wipes?

The record holds too few of Cobalt Studios - Bubbas Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 5 days 2 hours ago the current world was created.

Server Overview

What is the location of Cobalt Studios - Bubbas Test Server?

For Cobalt Studios - Bubbas Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 45.61.173.40:28069 is its address.

Is Cobalt Studios - Bubbas Test Server performing well?

Average server fps for the last 48 hours is 206; the floor was 168. The entity count reached 43,824, covering buildings, deployables and all else in the world. Memory use peaked at 2,839 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Cobalt Studios - Bubbas Test Server running?

The version in use at Cobalt Studios - Bubbas Test Server: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Cobalt Studios - Bubbas Test Server?

Cobalt Studios - Bubbas Test Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 5 days ago. The last 7 full days give 66% uptime, 111 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Cobalt Studios - Bubbas Test Server?

Published by Cobalt Studios - Bubbas Test Server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp0 (Max players): Slot count: 0; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Cobalt Studios - Bubbas Test Server?

These Rust Analytics lists include Cobalt Studios - Bubbas Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join Cobalt Studios - Bubbas Test Server?

Type client.connect 45.61.173.40:28069 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp0
Max players Slot count: 0.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.