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RUST ANALYTICS
LIVE33,649PLY11,460SRV
QUOTE 45.83.145.30:28415 Offline checked 9d ago

acceptance002

vanilla
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
#16,921
944 places up
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 08:14 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average119/225−100−45.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average110/200−29−21.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average241/275+11+4.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average69/200−62−47.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average12/250−20−62.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/100−36−30.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on acceptance002?

No gather rate appears in the name of acceptance002. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

What is the current map on acceptance002?

A procedural map runs on acceptance002, created by the game.

Population

What is the rank of acceptance002?

For the last seven days, acceptance002 holds rank #15,977 on player hours, in the top 71% of all ranked servers.

How many players does acceptance002 have?

At present, acceptance002 is offline; the last sighting was 9 days 2 hours ago.

Wipe Frequency

What happens on wipe day at acceptance002?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does acceptance002 wipe?

The record holds too few of acceptance002's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 9 days 22 hours old.

Server Details

What is the server location for acceptance002?

For acceptance002, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 45.83.145.30:28415 is its address.

acceptance002 runs which version of Rust?

The build is Rust network protocol 2634 and build 166652 on Linux, running on acceptance002. Your game needs the same protocol to get in; Steam takes care of the update.

Is acceptance002 up, and how consistent is its uptime?

acceptance002 is down. The last time we saw it was 9 days 2 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

How should you interpret the tags on acceptance002?

These tags are published by acceptance002 and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does acceptance002 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature acceptance002: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join acceptance002?

The console route: start Rust, press F1, enter client.connect 45.83.145.30:28415. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^v,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.