BerlogaRust [TEST] — DEV ONLY | do not join
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,960 top 71%
- Rank · 7d ago
- #14,167 ▼1793 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 8.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:49 UTC11d ago | 2 | – | running | 0 |
| Wed 23 Sep, 18:44 UTC20d ago | 2 | halved by day 4 | 9 days | 0 |
| Tue 15 Sep, 13:52 UTC28d ago | 1 | halved by day 1 | 8.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 75/300 | ▼−24−24.2% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 54/225 | ▼−6−10.7% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▼−1−0.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 24/1000 | ▼−10−30.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−11−64.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 19/700 | ▼−40−68.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on BerlogaRust [TEST] — DEV ONLY | do not join?
The name of BerlogaRust [TEST] — DEV ONLY | do not join carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is played on BerlogaRust [TEST] — DEV ONLY | do not join?
The map on BerlogaRust [TEST] — DEV ONLY | do not join is procedural, size 1,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Activity
Where does BerlogaRust [TEST] — DEV ONLY | do not join sit in the rankings?
For the last seven days, BerlogaRust [TEST] — DEV ONLY | do not join holds rank #15,960 on player hours, in the top 71% of all ranked servers.
How many players does BerlogaRust [TEST] — DEV ONLY | do not join have?
0 of 20 slots on BerlogaRust [TEST] — DEV ONLY | do not join are filled right now. Average players over the last seven days: 0.
Wipe Schedule
What can you expect on wipe day for BerlogaRust [TEST] — DEV ONLY | do not join?
Recent wipes at this server drew an average peak of 2 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 2.5 when it did not hold.
On what cycle does BerlogaRust [TEST] — DEV ONLY | do not join wipe?
BerlogaRust [TEST] — DEV ONLY | do not join wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 13 hours.
Server Overview
What is the server location for BerlogaRust [TEST] — DEV ONLY | do not join?
No region is published by BerlogaRust [TEST] — DEV ONLY | do not join. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.94.37.197:28015 is its address.
Is BerlogaRust [TEST] — DEV ONLY | do not join performing well?
Server fps over the last 48 hours: 238 on average, 226 at the lowest. The entity count reached 9,340, covering buildings, deployables and all else in the world. The memory ceiling reached 1,393 MB. What players feel as lag is low fps together with a rising entity count.
BerlogaRust [TEST] — DEV ONLY | do not join runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Linux, running on BerlogaRust [TEST] — DEV ONLY | do not join. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is BerlogaRust [TEST] — DEV ONLY | do not join and is it currently online?
Online at this moment: BerlogaRust [TEST] — DEV ONLY | do not join. The reported uptime puts its last restart at about 3 minutes ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on BerlogaRust [TEST] — DEV ONLY | do not join?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which BerlogaRust [TEST] — DEV ONLY | do not join publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
BerlogaRust [TEST] — DEV ONLY | do not join appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature BerlogaRust [TEST] — DEV ONLY | do not join: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join BerlogaRust [TEST] — DEV ONLY | do not join?
Type client.connect 45.94.37.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://berlogarust.net/.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp20
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
