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RUST ANALYTICS
LIVE49,001PLY11,601SRV
QUOTE 46.114.170.177:28015 Offline checked 21d ago

Madhouse

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,315
top 62%
Rank · 7d ago
#9,068
5247 places down
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep24 Sep26 Sep27 Sep29 Sep

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:33 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average205/225+21+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average169/225+55+47.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average393/400−22−5.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average158/200+53+49.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average133/225+36+37.8%

Quick answers

from the figures on this page

Map and Rules

How is Madhouse configured in terms of rules and settings?

No gather rate is given in the name of Madhouse. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Madhouse?

A procedural map runs on Madhouse, created by the game.

Player Count

Where does Madhouse sit in the rankings?

For the last seven days, Madhouse holds rank #14,315 on player hours, in the top 62% of all ranked servers.

How full is Madhouse?

Right now, Madhouse is offline; the last sighting was 21 days 9 hours ago.

Wipe Cycle

How does Madhouse handle wipe day?

The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.

On what cycle does Madhouse wipe?

No rhythm can be told for Madhouse yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 21 days 10 hours.

Server Info

Where can Madhouse be found?

No region is published by Madhouse. Rust Analytics reports the location a server claims, not the machine's actual location. 46.114.170.177:28015 is its address.

Madhouse is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Madhouse. Your game needs the same protocol to get in; Steam takes care of the update.

Is Madhouse up, and how consistent is its uptime?

No response from Madhouse. It was last seen 21 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Madhouse?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Madhouse publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Madhouse appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Madhouse: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Madhouse?

Type client.connect 46.114.170.177:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.