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RUST ANALYTICS
LIVE83,995PLY11,775SRV
QUOTE 46.114.199.89:28015 Offline checked 22d ago

Madhouse

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,288
top 58%
Rank · 7d ago
#13,136
152 places down
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average445/550+20+4.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average435/500+68+18.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average280/300−92−24.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average419/450+53+14.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average75/250−27−26.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average331/425+8+2.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Madhouse?

No gather rate is given in the name of Madhouse. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Madhouse?

A procedural map runs on Madhouse, created by the game.

Population

What position does Madhouse hold in the server rankings?

In the top 58% of all ranked servers, Madhouse is #13,288 on player hours over the last seven days.

How many players does Madhouse have?

At present, Madhouse is offline; the last sighting was 22 days 7 hours ago.

Wipe Cycle

On what cycle does Madhouse wipe?

The record holds too few of Madhouse's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 22 days 8 hours ago the current world was created.

Server Info

What is the server location for Madhouse?

No region is published by Madhouse. Rust Analytics reports the location a server claims, not the machine's actual location. 46.114.199.89:28015 is its address.

Madhouse runs which version of Rust?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Madhouse. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Madhouse?

Madhouse is down. The last time we saw it was 22 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Madhouse?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Madhouse publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Madhouse show up in Rust Analytics lists and filters?

These Rust Analytics lists include Madhouse: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Madhouse?

Type client.connect 46.114.199.89:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.