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RUST ANALYTICS
LIVE43,798PLY11,542SRV
QUOTE 46.114.95.151:28015 Offline checked 20d ago

Madhouse

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,275
top 61%
Rank · 7d ago
#8,737
4538 places down
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average167/200−5−3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average106/200+4+4.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average419/450+22+5.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average137/200+46+51.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+4+16.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average115/150+28+32.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Madhouse?

No gather rate is given in the name of Madhouse. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

What is the current map on Madhouse?

A procedural map runs on Madhouse, created by the game.

Player Count

Where does Madhouse sit in the rankings?

In the top 61% of all ranked servers, Madhouse is #13,275 on player hours over the last seven days.

How many players does Madhouse have?

At present, Madhouse is offline; the last sighting was 20 days 1 hours ago.

Wipe Cycle

When does Madhouse schedule its wipes?

There are too few wipes on record for Madhouse to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 21 days 4 hours ago the current world was created.

Server Info

What is the location of Madhouse?

No region is published by Madhouse. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.114.95.151:28015 is its address.

Madhouse runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what Madhouse runs. Joining requires the same protocol on your game, which Steam updates.

Is Madhouse up, and how consistent is its uptime?

Madhouse is down. The last time we saw it was 20 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.

Tags & Filters

What is the meaning of the tags on Madhouse?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Madhouse publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Madhouse show up in Rust Analytics lists and filters?

These Rust Analytics lists include Madhouse: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Madhouse?

The console route: start Rust, press F1, enter client.connect 46.114.95.151:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.