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RUST ANALYTICS
LIVE39,905PLY11,455SRV
QUOTE 46.124.143.158:28015 Online checked 9m ago

TESTSERVER by EM$⌀

moddedoxide
Players · last
1/ 10
+124h
10% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
1
peak 1
Rank
#5,629
top 25%
Rank · 7d ago
–
not ranked a week ago
Last wipe
6h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
36
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75113:0021:0004:0013:0023:0007:00Wiped Tue 13 Oct, 00:44 UTCWIPEWiped Tue 13 Oct, 08:29 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 days
between real wipes
on rhythm
0%
of its recent wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 02:17 UTC6h ago – – running 1
Tue 13 Oct, 08:29 UTC1d ago – – – 1
Tue 13 Oct, 00:44 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average68/225−13−16.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Rules & Settings

How is TESTSERVER by EM$⌀ configured in terms of rules and settings?

The name of TESTSERVER by EM$⌀ carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is not active.

What is the current map on TESTSERVER by EM$⌀?

The game generates the procedural map on TESTSERVER by EM$⌀.

Activity

What is the rank of TESTSERVER by EM$⌀?

In the top 25% of all ranked servers, TESTSERVER by EM$⌀ is #5,629 on player hours over the last seven days.

How many players does TESTSERVER by EM$⌀ have?

1 of 10 slots on TESTSERVER by EM$⌀ are filled at the moment. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Wipe Schedule

How often does TESTSERVER by EM$⌀ wipe?

No next wipe can be predicted for TESTSERVER by EM$⌀: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 6 hours old.

Server Info

Where can TESTSERVER by EM$⌀ be found?

There is no region published for TESTSERVER by EM$⌀. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.124.143.158:28015.

What Rust version is TESTSERVER by EM$⌀ running?

Rust network protocol 2634 and build 167781 on Windows is what TESTSERVER by EM$⌀ runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of TESTSERVER by EM$⌀?

TESTSERVER by EM$⌀ is up. It is taking players now. 2 full days have passed with 67% uptime, 32 of 48 hours. The earliest Rust Analytics saw it was 11 October 2026.

Server Tags

How should you interpret the tags on TESTSERVER by EM$⌀?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which TESTSERVER by EM$⌀ publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature TESTSERVER by EM$⌀?

The following Rust Analytics lists feature TESTSERVER by EM$⌀: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join TESTSERVER by EM$⌀?

The console route: start Rust, press F1, enter client.connect 46.124.143.158:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.