TEST
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,484 top 42%
- Rank · 7d ago
- #13,833 ▲4349 places up
- Last wipe
- 5d ago no schedule published
- Next wipe
- 8d 7h Thu 22 Oct, 13:05 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 9
Coming wipes
- 8d 7hThu 22 Oct, 13:05 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 36d 7hThu 19 Nov, 13:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:05 UTC5d ago | 1 | – | running | 0 |
| Thu 24 Sep, 14:25 UTC19d ago | 1 | halved by day 9 | 13.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 184/200 | ▲+48+35.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 95/200 | ▼−19−17.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average | 324/350 | ▲+56+21.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 105/200 | ▲+13+14.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−5−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 72/300 | ▼−26−26.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TEST?
The name of TEST carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on TEST?
TEST uses a procedural map, which the game generates.
Player Count
Where does TEST sit in the rankings?
In the top 42% of all ranked servers, TEST is #9,484 on player hours over the last seven days.
What is the population on TEST?
At present, TEST is offline; the last sighting was 39 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.
Wipe Schedule
How does TEST handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 9 the crowd dropped below half.
When does TEST schedule its wipes?
Wipes at TEST follow the rhythm every other Thursday at 13:05 UTC. The date of its next wipe is Thursday 22 October at 13:05 UTC. This world has been running for 5 days 16 hours.
Server Details
Where can TEST be found?
No region is published by TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 46.138.159.104:28015.
TEST is on which Rust version?
The build is Rust network protocol 2634 and build 167231 on Windows, running on TEST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of TEST?
No response from TEST. It was last seen 39 hours ago. 6% is its uptime for the last 7 full days, 10 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.
Server Tags
How should you interpret the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature TEST?
These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join TEST?
Type client.connect 46.138.159.104:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.