[TEST STAND] private - do not join
Key statistics
the figures behind the quote- Players now
- 0/ 150 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,915 top 72%
- Rank · 7d ago
- #9,662 ▼6253 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- 22d 4h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 12 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 discord.gg/r2aim · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 22d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 635 on average | 857/900 | ▼−94−9.9% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 175 on average | 325/425 | ▲+2+0.6% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 108/400 | ▼−8−6.6% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 57/400 | ▼−11−16.0% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 45/75 | ▲+9+23.9% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 29/200 | ▼−8−21.8% |
Quick answers
from the figures on this pageRules & Settings
How is [TEST STAND] private - do not join configured in terms of rules and settings?
No gather rate is given in the name of [TEST STAND] private - do not join. The maximum group size is 12 players. minigames & battle royale is the mode, battle royale, Bedwars, parkour and arenas. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is not active.
Which map is played on [TEST STAND] private - do not join?
The map on [TEST STAND] private - do not join is procedural, size 6,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by discord.gg/r2aim.
Activity
What is the rank of [TEST STAND] private - do not join?
For the last seven days, [TEST STAND] private - do not join holds rank #15,915 on player hours, in the top 72% of all ranked servers.
What is the population on [TEST STAND] private - do not join?
On [TEST STAND] private - do not join, 0 players are in now, out of 150 slots. Average players over the last seven days: 0. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.
Wipe Frequency
What can you expect on wipe day for [TEST STAND] private - do not join?
The average peak across its recent wipes is 2 players. 25 hours after the latest wipe, the crowd reached its peak.
When does [TEST STAND] private - do not join schedule its wipes?
The only wipe at [TEST STAND] private - do not join is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 12 days 20 hours old.
Server Overview
What is the server location for [TEST STAND] private - do not join?
For [TEST STAND] private - do not join, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.174.50.219:28215.
How is the performance on [TEST STAND] private - do not join?
Server fps over the last 48 hours: 60 on average, 60 at the lowest. 2,164 entities is the maximum carried: buildings, deployables and everything else. Up to 2,868 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
[TEST STAND] private - do not join is on which Rust version?
The version in use at [TEST STAND] private - do not join: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is [TEST STAND] private - do not join and is it currently online?
[TEST STAND] private - do not join is up. It is taking players now. 27 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on [TEST STAND] private - do not join?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity: 150 slots; ts12 (Group limit): Team size caps at 12; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which [TEST STAND] private - do not join publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature [TEST STAND] private - do not join?
On Rust Analytics, [TEST STAND] private - do not join matches these lists: Modded Rust servers and Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to [TEST STAND] private - do not join?
Type client.connect 46.174.50.219:28215 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12
Game
gmrust
mp150
ts12
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.