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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 46.174.50.219:28315 Online checked 12m ago

R2 Test Server

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Custom Map · seed 1107894951
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average424/500+99+30.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average355/400+40+12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average298/325−18−5.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average323/350+37+12.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average47/250−5−10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on R2 Test Server?

No gather rate appears in the name of R2 Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on R2 Test Server?

R2 Test Server uses a procedural map of size 4,250 with seed 1107894951, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Activity

What position does R2 Test Server hold in the server rankings?

For the last seven days, R2 Test Server holds rank #15,901 on player hours, in the top 72% of all ranked servers.

How full is R2 Test Server?

0 of 50 slots on R2 Test Server are filled right now. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does R2 Test Server wipe?

The record holds too few of R2 Test Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 48 days ago the current world was created.

Server Overview

What is the server location for R2 Test Server?

No region is published by R2 Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 46.174.50.219:28315.

How is the performance on R2 Test Server?

The last 48 hours average 211 server fps, the low being 187. The entity count reached 108,650, covering buildings, deployables and all else in the world. Up to 5,015 MB of memory was used. A climbing entity count plus low fps is the lag players report.

R2 Test Server is on which Rust version?

Rust network protocol 2632 and build 160556 on Linux is what R2 Test Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is R2 Test Server and is it currently online?

R2 Test Server is up. It is taking players now. 9 days 8 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on R2 Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs160556 (Build): Game build: 160556; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which R2 Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does R2 Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature R2 Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join R2 Test Server?

Type client.connect 46.174.50.219:28315 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol To join, your game needs protocol 2632.
cs160556
Build Game build: 160556.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.