S RUST #0 [TEST]
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,948 top 72% · #2508 in EU
- Rank · 7d ago
- #14,354 ▼1594 places down
- Last wipe
- 8d ago no schedule published
- Next wipe
- 5d 13h Tue 20 Oct, 01:30 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 210551
- First seen
- 13 Sep 2026 0.srust.io
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 75% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
Coming wipes
- 5d 13hTue 20 Oct, 01:30 UTC
- 12d 13hTue 27 Oct, 01:30 UTC
- 19d 13hTue 3 Nov, 01:30 UTC
- 22d 6hThu 5 Nov, 19:00 UTCFW
- 26d 13hTue 10 Nov, 01:30 UTC
- 33d 13hTue 17 Nov, 01:30 UTC
- 40d 13hTue 24 Nov, 01:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 01:30 UTC8d ago | 0 | – | running | 0 |
| Thu 1 Oct, 21:13 UTC FW12d ago | 2 | halved by day 1 | 4.2 days | 0 |
| Tue 29 Sep, 00:03 UTC15d ago | 2 | held half | 2.9 days | 0 |
| Tue 22 Sep, 01:38 UTC22d ago | 0 | – | 6.9 days | 0 |
| Tue 15 Sep, 05:53 UTC29d ago | 0 | – | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 172/225 | ▼−18−9.6% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−1.9% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 42/1000 | ▼−55−56.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 10/1000 | ▼−22−68.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 45/700 | ▼−78−63.4% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 4/200 | ▼−8−67.3% |
Quick answers
from the figures on this pageRules & Settings
How is S RUST #0 [TEST] configured in terms of rules and settings?
No gather rate appears in the name of S RUST #0 [TEST]. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is played on S RUST #0 [TEST]?
The map on S RUST #0 [TEST] is procedural, size 3,500, with seed 210551, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does S RUST #0 [TEST] hold in the server rankings?
On seven-day player hours, S RUST #0 [TEST] sits at #15,948, in the top 72% across ranked servers and #2,508 in Europe.
How full is S RUST #0 [TEST]?
Right now, S RUST #0 [TEST] is offline; the last sighting was 26 hours ago. Average players over the last seven days: 0.
Wipe Cycle
What happens on wipe day at S RUST #0 [TEST]?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 1 when it did not hold.
On what cycle does S RUST #0 [TEST] wipe?
S RUST #0 [TEST] wipes on this rhythm: every Tuesday at 01:30 UTC. The date of its next wipe is Tuesday 20 October at 01:30 UTC. This world has been running for 8 days 10 hours.
Server Overview
What is the location of S RUST #0 [TEST]?
The EU tag and Europe are what S RUST #0 [TEST] lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.174.54.83:20520 is its address.
Is S RUST #0 [TEST] performing well?
Average server fps for the last 48 hours is 59; the floor was 38. The entity count reached 30,253, covering buildings, deployables and all else in the world. Memory use peaked at 3,771 MB. Low fps and growing entities are the source of felt lag.
S RUST #0 [TEST] runs which version of Rust?
Rust network protocol 2634 and build 166652 on Linux is what S RUST #0 [TEST] runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is S RUST #0 [TEST] and is it currently online?
S RUST #0 [TEST] is down. The last time we saw it was 26 hours ago. The reported uptime puts its last restart at about 7 days 7 hours ago. 92% is its uptime for the last 7 full days, 154 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on S RUST #0 [TEST]?
Published by S RUST #0 [TEST] for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.
Who operates S RUST #0 [TEST]?
The same operator most likely runs S RUST #0 [TEST] and the 2 other servers we track that publish a srust.io hostname.
On Rust Analytics, which lists and filters feature S RUST #0 [TEST]?
On Rust Analytics, S RUST #0 [TEST] matches these lists: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join S RUST #0 [TEST]?
The console route: start Rust, press F1, enter client.connect 46.174.54.83:20520. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://srust.io.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,EU,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
