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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 46.175.26.250:28015 Offline checked 28d ago

SmallMapStart

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,932
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average104/200−10−9.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average297/350+29+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average101/200+9+10.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%

Quick answers

from the figures on this page

Map and Rules

How is SmallMapStart configured in terms of rules and settings?

The name of SmallMapStart carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on SmallMapStart?

A procedural map runs on SmallMapStart, created by the game.

Activity

Where does SmallMapStart sit in the rankings?

In the top – of all ranked servers, SmallMapStart is #13,932 on player hours over the last seven days.

What is the population on SmallMapStart?

At present, SmallMapStart is offline; the last sighting was 28 days 9 hours ago.

Wipe Cycle

How often does SmallMapStart wipe?

No rhythm can be told for SmallMapStart yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 29 days 14 hours.

Server Overview

What is the location of SmallMapStart?

For SmallMapStart, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.175.26.250:28015 is its address.

SmallMapStart runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on SmallMapStart. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of SmallMapStart?

Offline at this moment: SmallMapStart. Last seen 28 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 14 September 2026.

Tags and Rankings

What is the meaning of the tags on SmallMapStart?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which SmallMapStart publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

SmallMapStart appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, SmallMapStart matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to SmallMapStart?

Type client.connect 46.175.26.250:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.