Skip to the page
RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 46.201.48.127:28015 Offline checked 7d ago

Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,987
top 71%
Rank · 7d ago
#16,839
852 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average104/200−10−9.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average297/350+29+10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average101/200+9+10.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

No gather rate appears in the name of Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test?

Test uses a procedural map, which the game generates.

Player Count

What position does Test hold in the server rankings?

In the top 71% of all ranked servers, Test is #15,987 on player hours over the last seven days.

How full is Test?

Right now, Test is offline; the last sighting was 7 days 17 hours ago.

Wipe Schedule

How often does Test wipe?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 7 days 17 hours.

Server Info

What is the server location for Test?

No region is published by Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 46.201.48.127:28015.

Test runs which version of Rust?

The version in use at Test: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Test up, and how consistent is its uptime?

Offline at this moment: Test. Last seen 7 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 6 October 2026.

Tags and Rankings

How should you interpret the tags on Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Test?

Type client.connect 46.201.48.127:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.