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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 46.225.195.252:28017 Offline checked 12d ago

runonflux.io

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,614
top 70%
Rank · 7d ago
#16,111
503 places down
Last wipe
376d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 12345
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average204/225−15−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average123/200−16−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average236/275+6+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−20−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−21−65.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average104/100−14−12.0%

Quick answers

from the figures on this page

Rules & Settings

How is runonflux.io configured in terms of rules and settings?

No gather rate appears in the name of runonflux.io. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on runonflux.io?

runonflux.io uses a procedural map of size 3,500 with seed 12345, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does runonflux.io hold in the server rankings?

In the top 70% of all ranked servers, runonflux.io is #16,614 on player hours over the last seven days.

What is the population on runonflux.io?

At present, runonflux.io is offline; the last sighting was 12 days 22 hours ago.

Wipe Cycle

When does runonflux.io schedule its wipes?

No rhythm can be told for runonflux.io yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 376 days 12 hours ago the current world was created.

Server Overview

Where can runonflux.io be found?

For runonflux.io, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.225.195.252:28017.

What Rust version is runonflux.io running?

The build is Rust network protocol 2602 and build 133284 on Linux, running on runonflux.io. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is runonflux.io and is it currently online?

Offline at this moment: runonflux.io. Last seen 12 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on runonflux.io?

These tags are published by runonflux.io and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2602 (Protocol): Your game must run protocol 2602 to connect; cs133284 (Build): It runs build 133284; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does runonflux.io show up in Rust Analytics lists and filters?

On Rust Analytics, runonflux.io matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join runonflux.io?

Type client.connect 46.225.195.252:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://runonflux.com/.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2602,gmrust,cs133284,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2602
Protocol Your game must run protocol 2602 to connect.
cs133284
Build It runs build 133284.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.