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RUST ANALYTICS
LIVE38,150PLY11,459SRV
QUOTE 46.228.192.68:20800 Online checked 14m ago

Meatzone

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 2
Rank
#4,691
top 21%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
62
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average55/225−26−32.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+3+3.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average24/1000−21−46.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average18/700−49−73.0%

Quick answers

from the figures on this page

Map and Rules

How is Meatzone configured in terms of rules and settings?

The name of Meatzone carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Meatzone?

Meatzone uses a procedural map of size 4,000 with seed 1234567890, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does Meatzone sit in the rankings?

In the top 21% of all ranked servers, Meatzone is #4,691 on player hours over the last seven days.

What is the population on Meatzone?

On Meatzone, 0 players are in now, out of 10 slots. Average players over seven days: 1; peak: 2. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 2 players.

Wipe Schedule

How often does Meatzone wipe?

There are too few wipes on record for Meatzone to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 4 days 16 hours ago the current world was created.

Server Info

What is the server location for Meatzone?

No region is published by Meatzone. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.228.192.68:20800 is its address.

What is the performance like on Meatzone?

Average server fps for the last 48 hours is 30; the floor was 28. The entity count reached 90,611, covering buildings, deployables and all else in the world. The memory ceiling reached 3,047 MB. What players feel as lag is low fps together with a rising entity count.

Meatzone is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Meatzone. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Meatzone and is it currently online?

The server is live: Meatzone is online. Its own uptime figure dates the last restart to roughly 39 minutes ago. 4 full days have passed with 100% uptime, 96 of 96 hours. The earliest Rust Analytics saw it was 9 October 2026.

Server Tags

How should you interpret the tags on Meatzone?

Published by Meatzone for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Meatzone appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Meatzone: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join Meatzone?

Type client.connect 46.228.192.68:20800 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.