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RUST ANALYTICS
LIVE33,597PLY11,461SRV
QUOTE 46.254.246.135:28015 Offline checked 8d ago

ServerName

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,786
top 61%
Rank · 7d ago
#7,198
6588 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:47 UTC10d ago 1 – running 0
Fri 2 Oct, 16:22 UTC11d ago 1 – 0.8 days 1
Thu 17 Sep, 04:00 UTC27d ago 1 held half 15.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average96/200−18−16.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average304/350+36+13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average103/200+11+12.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average78/300−20−20.4%

Quick answers

from the figures on this page

Map and Rules

How is ServerName configured in terms of rules and settings?

No gather rate appears in the name of ServerName. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on ServerName?

The game generates the procedural map on ServerName.

Population

What position does ServerName hold in the server rankings?

In the top 61% of all ranked servers, ServerName is #13,786 on player hours over the last seven days.

How full is ServerName?

Right now, ServerName is offline; the last sighting was 8 days 13 hours ago.

Wipe Cycle

How does ServerName handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does ServerName wipe?

There is no next wipe to predict for ServerName, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 19 hours.

Server Overview

What is the location of ServerName?

There is no region published for ServerName. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.254.246.135:28015 is its address.

ServerName is on which Rust version?

The version in use at ServerName: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is ServerName up, and how consistent is its uptime?

No response from ServerName. It was last seen 8 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.

Tags & Filters

How should you interpret the tags on ServerName?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which ServerName publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does ServerName show up in Rust Analytics lists and filters?

These Rust Analytics lists include ServerName: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join ServerName?

Type client.connect 46.254.246.135:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.