PROJECT FRONTIER | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,527 top 66%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:35 UTC4h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 176/300 | ▼−21−10.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average | 194/225 | ▲+3+1.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 25/1000 | ▼−18−42.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 73 on average | 203/1000 | ▲+194+2055.8% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 34/700 | ▼−36−51.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on PROJECT FRONTIER | DEV?
No gather rate appears in the name of PROJECT FRONTIER | DEV. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
What is the current map on PROJECT FRONTIER | DEV?
The game generates the procedural map on PROJECT FRONTIER | DEV.
Population
What position does PROJECT FRONTIER | DEV hold in the server rankings?
For the last seven days, PROJECT FRONTIER | DEV holds rank #14,527 on player hours, in the top 66% of all ranked servers.
How full is PROJECT FRONTIER | DEV?
At present, PROJECT FRONTIER | DEV is offline; the last sighting was 3 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. At 06:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
When does PROJECT FRONTIER | DEV schedule its wipes?
There are too few wipes on record for PROJECT FRONTIER | DEV to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 4 hours ago the current world was created.
Server Overview
What is the server location for PROJECT FRONTIER | DEV?
No region is published by PROJECT FRONTIER | DEV. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 46.36.152.239:28015.
PROJECT FRONTIER | DEV runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what PROJECT FRONTIER | DEV runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is PROJECT FRONTIER | DEV up, and how consistent is its uptime?
PROJECT FRONTIER | DEV is down. The last time we saw it was 3 hours ago. First sighting by Rust Analytics: 14 October 2026.
Server Tags
How should you interpret the tags on PROJECT FRONTIER | DEV?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which PROJECT FRONTIER | DEV publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
PROJECT FRONTIER | DEV appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, PROJECT FRONTIER | DEV matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to PROJECT FRONTIER | DEV?
The console route: start Rust, press F1, enter client.connect 46.36.152.239:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.