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RUST ANALYTICS
LIVE51,126PLY11,526SRV
QUOTE 47.194.150.81:28025 Offline checked 5d ago

Coastal City | Footprint Prototype

moddedcarbon
Players · last
0/ 12
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 12
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#11,035
top 50%
Rank · 7d ago
#16,709
5674 places up
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Custom Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:58 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average128/300−72−35.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average153/225+18+13.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average38/1000−52−57.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−18−64.2%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average34/700−70−67.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Coastal City | Footprint Prototype?

The name of Coastal City | Footprint Prototype carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Activity

What position does Coastal City | Footprint Prototype hold in the server rankings?

For the last seven days, Coastal City | Footprint Prototype holds rank #11,035 on player hours, in the top 50% of all ranked servers.

How many players does Coastal City | Footprint Prototype have?

At present, Coastal City | Footprint Prototype is offline; the last sighting was 5 days 13 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

How does Coastal City | Footprint Prototype handle wipe day?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does Coastal City | Footprint Prototype wipe?

There are too few wipes on record for Coastal City | Footprint Prototype to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 17 hours.

Server Overview

What is the server location for Coastal City | Footprint Prototype?

There is no region published for Coastal City | Footprint Prototype. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 47.194.150.81:28025.

What Rust version is Coastal City | Footprint Prototype running?

Rust network protocol 2634 and build 166652 on Windows is what Coastal City | Footprint Prototype runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Coastal City | Footprint Prototype and is it currently online?

Coastal City | Footprint Prototype is down. The last time we saw it was 5 days 13 hours ago. 8% is its uptime for the last 6 full days, 11 of 144 hours. The earliest Rust Analytics saw it was 7 October 2026.

Server Tags

How should you interpret the tags on Coastal City | Footprint Prototype?

These tags are published by Coastal City | Footprint Prototype and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp12 (Max players): Capacity: 12 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Coastal City | Footprint Prototype appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Coastal City | Footprint Prototype matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join Coastal City | Footprint Prototype?

Type client.connect 47.194.150.81:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp12
Max players Capacity: 12 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.