Rust (dev)
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 24d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 151/300 | ▲+24+18.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 188/225 | ▲+9+4.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 31/1000 | ▼−55−64.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 13/1000 | ▼−16−55.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 59/700 | ▼−23−27.8% |
Quick answers
from the figures on this pageMap and Rules
How is Rust (dev) configured in terms of rules and settings?
The name of Rust (dev) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is not active.
Which map is played on Rust (dev)?
Rust (dev) uses a procedural map, which the game generates.
Activity
What position does Rust (dev) hold in the server rankings?
For the last seven days, Rust (dev) holds rank #15,967 on player hours, in the top 71% of all ranked servers.
How full is Rust (dev)?
At present, Rust (dev) is offline; the last sighting was 7 days 19 hours ago.
Wipe Frequency
On what cycle does Rust (dev) wipe?
No rhythm can be told for Rust (dev) yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 24 days 22 hours ago the current world was created.
Server Info
What is the location of Rust (dev)?
No region is published by Rust (dev). Rust Analytics reports the location a server claims, not the machine's actual location. 47.203.218.17:28015 is its address.
Rust (dev) runs which version of Rust?
Rust network protocol 2633 and build 165217 on Linux is what Rust (dev) runs. The protocol has to match for you to join, and Steam applies that update.
Is Rust (dev) up, and how consistent is its uptime?
Rust (dev) is down. The last time we saw it was 7 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 19 September 2026.
Tags & Filters
What is the meaning of the tags on Rust (dev)?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which Rust (dev) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Rust (dev) appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust (dev): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
How can I connect to Rust (dev)?
Type client.connect 47.203.218.17:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp20
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.