[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,170 top 71%
- Rank · 7d ago
- #15,784 ▼386 places down
- Last wipe
- 40d ago monthly schedule
- Next wipe
- 22d 20h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4250 Procedural Map · seed 907808716
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 66 on average | 81/200 | ▼−8−8.7% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average | 58/200 | ▼−9−13.8% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 62 on average | 72/100 | ▼−10−11.7% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 50 on average | 50/100 | ▼−18−26.1% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average | 67/150 | ▲+11+19.5% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average | 30/420 | ▼−17−35.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
No gather rate appears in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
What is the current map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is procedural, size 4,250, with seed 907808716, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit in the rankings?
For the last seven days, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | holds rank #16,170 on player hours, in the top 71% of all ranked servers.
How full is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Right now, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline; the last sighting was 18 days 19 hours ago.
Wipe Schedule
On what cycle does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe?
From the force wipe, the next wipe at [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 40 days 4 hours. A monthly wipe schedule is published in its tags.
Server Details
Where can [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | be found?
Its name points to North America, but [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 47.25.226.71:28015.
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Offline at this moment: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Last seen 18 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | show up in Rust Analytics lists and filters?
These Rust Analytics lists include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
What is the process to join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The console route: start Rust, press F1, enter client.connect 47.25.226.71:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://callmegumbi.github.io/dead-signal-website/index.html.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
