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RUST ANALYTICS
LIVE67,259PLY11,680SRV
QUOTE 47.93.210.25:28015 Offline checked 20d ago

test

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,497
top 67%
Rank · 7d ago
#15,850
353 places up
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average340/400+62+22.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average338/400+102+43.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average316/325−70−18.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average292/375+89+43.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average249/400+30+13.7%

Quick answers

from the figures on this page

Map and Rules

How is test configured in terms of rules and settings?

No gather rate appears in the name of test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on test?

The game generates the procedural map on test.

Population

Where does test sit in the rankings?

For the last seven days, test holds rank #15,497 on player hours, in the top 67% of all ranked servers.

What is the population on test?

Right now, test is offline; the last sighting was 20 days 17 hours ago.

Wipe Cycle

When does test schedule its wipes?

There are too few wipes on record for test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 39 days 6 hours ago the current world was created.

Server Details

What is the server location for test?

No region is published by test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 47.93.210.25:28015.

test runs which version of Rust?

The build is Rust network protocol 2633 and build 162929 on Windows, running on test. The protocol has to match for you to join, and Steam applies that update.

Is test up, and how consistent is its uptime?

test is down. The last time we saw it was 20 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on test?

These tags are published by test and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): It runs build 162929; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does test show up in Rust Analytics lists and filters?

These Rust Analytics lists include test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 47.93.210.25:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs162929
Build It runs build 162929.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.