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RUST ANALYTICS
LIVE33,821PLY11,450SRV
QUOTE 49.109.126.96:28015 Offline checked 26d ago

HH_TGMR_SKserver_20260721

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,795
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average193/200+57+41.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average100/200−14−12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average291/350+23+8.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average108/200+16+18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%

Quick answers

from the figures on this page

Map and Rules

How is HH_TGMR_SKserver_20260721 configured in terms of rules and settings?

No gather rate appears in the name of HH_TGMR_SKserver_20260721. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on HH_TGMR_SKserver_20260721?

HH_TGMR_SKserver_20260721 uses a procedural map, which the game generates.

Population

Where does HH_TGMR_SKserver_20260721 sit in the rankings?

For the last seven days, HH_TGMR_SKserver_20260721 holds rank #13,795 on player hours, in the top – of all ranked servers.

How many players does HH_TGMR_SKserver_20260721 have?

At present, HH_TGMR_SKserver_20260721 is offline; the last sighting was 26 days 13 hours ago.

Wipe Schedule

How often does HH_TGMR_SKserver_20260721 wipe?

There are too few wipes on record for HH_TGMR_SKserver_20260721 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 36 days 4 hours.

Server Details

What is the server location for HH_TGMR_SKserver_20260721?

No region is published by HH_TGMR_SKserver_20260721. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 49.109.126.96:28015.

HH_TGMR_SKserver_20260721 runs which version of Rust?

Rust network protocol 2633 and build 164530 on Windows is what HH_TGMR_SKserver_20260721 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of HH_TGMR_SKserver_20260721?

Offline at this moment: HH_TGMR_SKserver_20260721. Last seen 26 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 17 September 2026.

Tags & Filters

How should you interpret the tags on HH_TGMR_SKserver_20260721?

These tags are published by HH_TGMR_SKserver_20260721 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

HH_TGMR_SKserver_20260721 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, HH_TGMR_SKserver_20260721 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join HH_TGMR_SKserver_20260721?

The console route: start Rust, press F1, enter client.connect 49.109.126.96:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.