Wickydackers
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,660 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 24d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yet- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:45 UTC24d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 170/200 | ▲+4+2.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 92/200 | ▼−7−6.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 350/400 | ▲+59+20.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 98/200 | ▲+6+7.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−8−30.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 90/125 | ▲+17+24.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Wickydackers?
No gather rate is given in the name of Wickydackers. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
What is the current map on Wickydackers?
Wickydackers uses a procedural map, which the game generates.
Population
Where does Wickydackers sit in the rankings?
In the top – of all ranked servers, Wickydackers is #12,660 on player hours over the last seven days.
How full is Wickydackers?
Right now, Wickydackers is offline; the last sighting was 24 days 15 hours ago.
Wipe Frequency
What happens on wipe day at Wickydackers?
The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Wickydackers schedule its wipes?
There are too few wipes on record for Wickydackers to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was created.
Server Details
Where can Wickydackers be found?
No region is published by Wickydackers. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 49.192.77.37:28015.
Wickydackers runs which version of Rust?
Rust network protocol 2633 and build 164530 on Windows is what Wickydackers runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Wickydackers?
No response from Wickydackers. It was last seen 24 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Wickydackers?
Published by Wickydackers for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Wickydackers appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Wickydackers matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Wickydackers?
Type client.connect 49.192.77.37:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp4
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.