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RUST ANALYTICS
LIVE35,581PLY11,361SRV
QUOTE 49.234.52.191:28015 Online checked 12m ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,931
top 60%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3000
Procedural Map · seed 1630463354
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct21 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 597 on average347/350+336+2984.4%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 417 on average100/200−43−30.2%
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 381 on average268/300+257+2264.7%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 375 on average129/200−57−30.6%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average115/200−11−8.5%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 277 on average64/100+8+15.1%

Quick answers

from the figures on this page

Server Rules

How is LinuxGSM configured in terms of rules and settings?

No gather rate appears in the name of LinuxGSM. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on LinuxGSM?

A procedural map of size 3,000 with seed 1630463354 runs on LinuxGSM, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does LinuxGSM sit in the rankings?

For the last seven days, LinuxGSM holds rank #12,931 on player hours, in the top 60% of all ranked servers.

What is the population on LinuxGSM?

0 of 50 slots on LinuxGSM are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

How often does LinuxGSM wipe?

No rhythm can be told for LinuxGSM yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 2 hours ago the current world was created.

Server Overview

What is the location of LinuxGSM?

No region is published by LinuxGSM. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 49.234.52.191:28015 is its address.

Is LinuxGSM performing well?

Server fps over the last 48 hours: 134 on average, 108 at the lowest. At its peak it held 49,607 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,386 MB. What players feel as lag is low fps together with a rising entity count.

LinuxGSM runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on LinuxGSM. Your game needs the same protocol to get in; Steam takes care of the update.

Is LinuxGSM up, and how consistent is its uptime?

Online at this moment: LinuxGSM. Its own uptime figure dates the last restart to roughly 5 days ago. 100% is its uptime for the last 4 full days, 96 of 96 hours. The earliest Rust Analytics saw it was 18 October 2026.

Server Tags

How should you interpret the tags on LinuxGSM?

Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does LinuxGSM show up in Rust Analytics lists and filters?

On Rust Analytics, LinuxGSM matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join LinuxGSM?

The console route: start Rust, press F1, enter client.connect 49.234.52.191:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.