LinuxGSM
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,931 top 60%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1630463354
- First seen
- 18 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 597 on average | 347/350 | ▲+336+2984.4% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 417 on average | 100/200 | ▼−43−30.2% | |
| 3 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 381 on average | 268/300 | ▲+257+2264.7% | |
| 4 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 375 on average | 129/200 | ▼−57−30.6% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average | 115/200 | ▼−11−8.5% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 277 on average | 64/100 | ▲+8+15.1% |
Quick answers
from the figures on this pageServer Rules
How is LinuxGSM configured in terms of rules and settings?
No gather rate appears in the name of LinuxGSM. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on LinuxGSM?
A procedural map of size 3,000 with seed 1630463354 runs on LinuxGSM, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does LinuxGSM sit in the rankings?
For the last seven days, LinuxGSM holds rank #12,931 on player hours, in the top 60% of all ranked servers.
What is the population on LinuxGSM?
0 of 50 slots on LinuxGSM are filled at the moment. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How often does LinuxGSM wipe?
No rhythm can be told for LinuxGSM yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 2 hours ago the current world was created.
Server Overview
What is the location of LinuxGSM?
No region is published by LinuxGSM. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 49.234.52.191:28015 is its address.
Is LinuxGSM performing well?
Server fps over the last 48 hours: 134 on average, 108 at the lowest. At its peak it held 49,607 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,386 MB. What players feel as lag is low fps together with a rising entity count.
LinuxGSM runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on LinuxGSM. Your game needs the same protocol to get in; Steam takes care of the update.
Is LinuxGSM up, and how consistent is its uptime?
Online at this moment: LinuxGSM. Its own uptime figure dates the last restart to roughly 5 days ago. 100% is its uptime for the last 4 full days, 96 of 96 hours. The earliest Rust Analytics saw it was 18 October 2026.
Server Tags
How should you interpret the tags on LinuxGSM?
Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does LinuxGSM show up in Rust Analytics lists and filters?
On Rust Analytics, LinuxGSM matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join LinuxGSM?
The console route: start Rust, press F1, enter client.connect 49.234.52.191:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
