Survival Stories [DEV]
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,864 top 35%
- Rank · 7d ago
- #8,506 ▲642 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 12 player hours, last seven days
- Map
- 4000 Custom Map · seed 1337
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 3.1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC7d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC10d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 204/300 | ▲+13+6.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average | 180/225 | ▼−18−9.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−3.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 48/1000 | ▼−55−53.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 15/1000 | ▼−18−54.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 69/700 | ▼−61−46.9% |
Quick answers
from the figures on this pageMap and Rules
How is Survival Stories [DEV] configured in terms of rules and settings?
The name of Survival Stories [DEV] carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.
What is the current map on Survival Stories [DEV]?
Survival Stories [DEV] uses a procedural map of size 4,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.
Population
Where does Survival Stories [DEV] sit in the rankings?
For the last seven days, Survival Stories [DEV] holds rank #7,864 on player hours, in the top 35% of all ranked servers.
How many players does Survival Stories [DEV] have?
0 of 10 slots on Survival Stories [DEV] are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 1 players.
Wipe Cycle
What happens on wipe day at Survival Stories [DEV]?
Recent wipes at this server drew an average peak of 2 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
On what cycle does Survival Stories [DEV] wipe?
The record holds too few of Survival Stories [DEV]'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 18 hours old.
Server Details
What is the location of Survival Stories [DEV]?
There is no region published for Survival Stories [DEV]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.175.166.47:28015.
What is the performance like on Survival Stories [DEV]?
Server fps over the last 48 hours: 108 on average, 63 at the lowest. At its peak it held 113,736 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,117 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Survival Stories [DEV] running?
The version in use at Survival Stories [DEV]: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Survival Stories [DEV] and is it currently online?
Online at this moment: Survival Stories [DEV]. Its own uptime figure dates the last restart to roughly 1 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Survival Stories [DEV]?
Published by Survival Stories [DEV] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Survival Stories [DEV]?
The following Rust Analytics lists feature Survival Stories [DEV]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Survival Stories [DEV]?
The console route: start Rust, press F1, enter client.connect 5.175.166.47:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.