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RUST ANALYTICS
LIVE76,692PLY11,677SRV
QUOTE 5.175.166.47:28015 Online checked 13m ago

Survival Stories [DEV]

moddedcarbon
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,864
top 35%
Rank · 7d ago
#8,506
642 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.1 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:00 UTC7d ago 2 – running 0
Sat 3 Oct, 18:28 UTC10d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average204/300+13+6.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average180/225−18−9.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average48/1000−55−53.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−18−54.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average69/700−61−46.9%

Quick answers

from the figures on this page

Map and Rules

How is Survival Stories [DEV] configured in terms of rules and settings?

The name of Survival Stories [DEV] carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.

What is the current map on Survival Stories [DEV]?

Survival Stories [DEV] uses a procedural map of size 4,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

Where does Survival Stories [DEV] sit in the rankings?

For the last seven days, Survival Stories [DEV] holds rank #7,864 on player hours, in the top 35% of all ranked servers.

How many players does Survival Stories [DEV] have?

0 of 10 slots on Survival Stories [DEV] are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 04:00 UTC, with an average of 1 players.

Wipe Cycle

What happens on wipe day at Survival Stories [DEV]?

Recent wipes at this server drew an average peak of 2 players. 20 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does Survival Stories [DEV] wipe?

The record holds too few of Survival Stories [DEV]'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 18 hours old.

Server Details

What is the location of Survival Stories [DEV]?

There is no region published for Survival Stories [DEV]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 5.175.166.47:28015.

What is the performance like on Survival Stories [DEV]?

Server fps over the last 48 hours: 108 on average, 63 at the lowest. At its peak it held 113,736 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,117 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Survival Stories [DEV] running?

The version in use at Survival Stories [DEV]: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Survival Stories [DEV] and is it currently online?

Online at this moment: Survival Stories [DEV]. Its own uptime figure dates the last restart to roughly 1 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Survival Stories [DEV]?

Published by Survival Stories [DEV] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Survival Stories [DEV]?

The following Rust Analytics lists feature Survival Stories [DEV]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Survival Stories [DEV]?

The console route: start Rust, press F1, enter client.connect 5.175.166.47:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.