A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,923 top 72%
- Rank · 7d ago
- #15,970 ▲47 places up
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 195/225 | ▲+28+16.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 127/200 | ▲+13+11.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 326 on average | 467/500 | ▲+47+11.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average | 116/200 | ▼−23−16.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 25/250 | ▼−2−8.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 128/175 | ▲+8+6.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What is the rank of A Shockbyte Rust Server?
In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,923 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
Right now, A Shockbyte Rust Server is offline; the last sighting was 39 hours ago. Average players over the last seven days: 0.
Wipe Cycle
When does A Shockbyte Rust Server schedule its wipes?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 38 days 22 hours ago the current world was created.
Server Details
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 5.39.17.38:25100.
What is the performance like on A Shockbyte Rust Server?
Average server fps for the last 48 hours is 236; the floor was 229. 8,099 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,378 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is A Shockbyte Rust Server running?
The build is Rust network protocol 2633 and build 165217 on Linux, running on A Shockbyte Rust Server. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Shockbyte Rust Server?
No response from A Shockbyte Rust Server. It was last seen 39 hours ago. The reported uptime puts its last restart at about 18 days 23 hours ago. 77% is its uptime for the last 7 full days, 129 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): It holds 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to A Shockbyte Rust Server?
Type client.connect 5.39.17.38:25100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp8
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.