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RUST ANALYTICS
LIVE43,632PLY11,512SRV
QUOTE 5.39.17.51:27059 Offline checked 32d ago

Polarlicht

moddedoxide
Players · last
0/ 125
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average83/300−30−26.6%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.6%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average18/1000−16−46.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average4/1000−6−60.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average21/700−9−30.6%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average7/200+2+50.0%

Quick answers

from the figures on this page

Map and Rules

How is Polarlicht configured in terms of rules and settings?

No gather rate is given in the name of Polarlicht. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Polarlicht?

Polarlicht uses a procedural map, which the game generates.

Population

How full is Polarlicht?

At present, Polarlicht is offline; the last sighting was 32 days 2 hours ago.

Wipe Frequency

On what cycle does Polarlicht wipe?

There are too few wipes on record for Polarlicht to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 37 days.

Server Details

What is the server location for Polarlicht?

No region is published by Polarlicht. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.39.17.51:27059 is its address.

Polarlicht is on which Rust version?

Rust network protocol 2633 and build 163207 on Linux is what Polarlicht runs. Joining requires the same protocol on your game, which Steam updates.

Is Polarlicht up, and how consistent is its uptime?

No response from Polarlicht. It was last seen 32 days 2 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Polarlicht?

These tags are published by Polarlicht and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp125 (Max players): It holds 125 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Polarlicht?

On Rust Analytics, Polarlicht matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

What is the process to join Polarlicht?

The console route: start Rust, press F1, enter client.connect 5.39.17.51:27059. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp125
Max players It holds 125 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build Build 163207.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.