A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 30 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,912 top 72%
- Rank · 7d ago
- #15,970 ▲58 places up
- Last wipe
- 16h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #638 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 11:56 UTC16h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 117 on average | 52/350 | ▼−19−26.6% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 99 on average | 21/400 | ▼−3−13.4% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 57 on average | 48/150 | ▼−12−20.1% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 28 on average | 35/200 | ▲+9+34.6% | |
| 5 | [红果十倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▲+17 | |
| 6 | [红牛五倍]10.15日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 17/200 | ▲+17 |
Quick answers
from the figures on this pageMap and Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate is given in the name of A Shockbyte Rust Server. A maximum of 4 players per group is set through quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #15,912 on player hours, in the top 72% of all ranked servers. In the quad group, it ranks #638.
How full is A Shockbyte Rust Server?
0 of 30 slots on A Shockbyte Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Cycle
When does A Shockbyte Rust Server schedule its wipes?
No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 hours.
Server Overview
What is the location of A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 5.39.17.52:29119 is its address.
Is A Shockbyte Rust Server performing well?
The last 48 hours average 229 server fps, the low being 198. At its peak it held 8,235 entities: buildings, deployables and the rest of the world. Up to 3,594 MB of memory was used. A climbing entity count plus low fps is the lag players report.
A Shockbyte Rust Server is on which Rust version?
The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of A Shockbyte Rust Server?
A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 14 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmsoftcore (Game mode): An easier ruleset: softcore; mp30 (Max players): Capacity: 30 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 24 hours.
How to Join
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 5.39.17.52:29119 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore
mp30
ts4
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.