RR TEST
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #4,808 top 22% · #1596 in EU
- Rank · 7d ago
- #5,651 ▲843 places up
- Last wipe
- 4d ago weekly schedule
- Next wipe
- 2d 18h Sat 17 Oct, 16:10 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 56 player hours, last seven days
- Map
- 4350 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 1.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 2d 18hSat 17 Oct, 16:10 UTC
- 9d 18hSat 24 Oct, 16:10 UTC
- 16d 18hSat 31 Oct, 16:10 UTC
- 21d 21hThu 5 Nov, 19:00 UTCFW
- 23d 18hSat 7 Nov, 16:10 UTC
- 30d 18hSat 14 Nov, 16:10 UTC
- 37d 18hSat 21 Nov, 16:10 UTC
- 44d 18hSat 28 Nov, 16:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 45 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:10 UTC4d ago | 3+1 queue | – | running | 0 |
| Fri 2 Oct, 11:48 UTC12d ago | 1+1 queue | held half | 8.2 days | 0 |
| Thu 1 Oct, 18:51 UTC FW13d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 11:55 UTC14d ago | 2 | – | 1.3 days | 0 |
| Mon 28 Sep, 07:17 UTC16d ago | 2 | held half | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 77/225 | ▲+18+29.8% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+3+2.9% | |
| 3 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 12/200 | ▪+0+2.9% | |
| 4 | [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average | 13/175 | ▲+2+13.9% | |
| 5 | TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average | 20/100 | ▲+1+7.1% | |
| 6 | Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average | 0/100 | ▪+0 |
Quick answers
from the figures on this pageRules & Settings
How is RR TEST configured in terms of rules and settings?
No gather rate appears in the name of RR TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
What is the current map on RR TEST?
This page provides the published map file for the custom map of size 4,350 on RR TEST.
Player Count
What is the rank of RR TEST?
On seven-day player hours, RR TEST sits at #4,808, in the top 22% across ranked servers and #1,596 in Europe.
How full is RR TEST?
Right now, RR TEST is offline; the last sighting was 59 minutes ago. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.
Wipe Cycle
What can you expect on wipe day for RR TEST?
The average peak across its recent wipes is 2 players. 1 more waited in the queue when the latest wipe peaked 45 hours after the wipe. Half the peak was held until the next wipe in 100% of its recent wipes.
On what cycle does RR TEST wipe?
Its tag guides the prediction, as RR TEST has too few wipes on record to confirm its schedule. On Saturday 17 October at 16:10 UTC the next wipe is due. Its world now is 4 days 4 hours old. Its tags state a wipe every week.
Server Info
What is the server location for RR TEST?
In Europe, RR TEST lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 5.42.211.127:35000 is its address.
What is the performance like on RR TEST?
Server fps over the last 48 hours: 56 on average, 21 at the lowest. The entity count reached 106,000, covering buildings, deployables and all else in the world. Memory use peaked at 4,939 MB. Low fps and growing entities are the source of felt lag.
What Rust version is RR TEST running?
The version in use at RR TEST: Rust network protocol 2634 and build 167398, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is RR TEST and is it currently online?
Offline at this moment: RR TEST. Last seen 59 minutes ago. The reported uptime puts its last restart at about 4 days 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on RR TEST?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set, which RR TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does RR TEST show up in Rust Analytics lists and filters?
These Rust Analytics lists include RR TEST: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Joining the Server
What steps do I take to join RR TEST?
The console route: start Rust, press F1, enter client.connect 5.42.211.127:35000. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8,rustmaps
Game
gmrust
mp0
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^z
^y
Region
EU
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.