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RUST ANALYTICS
LIVE35,251PLY11,475SRV
QUOTE 5.59.105.103:28015 Offline checked 10d ago

Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,998
top 70%
Rank · 7d ago
#16,897
899 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average169/200+3+1.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average93/200−6−5.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average372/400+81+27.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average94/200+2+2.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average92/125+19+26.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

No gather rate appears in the name of Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Test?

The game generates the procedural map on Test.

Population

Where does Test sit in the rankings?

In the top 70% of all ranked servers, Test is #15,998 on player hours over the last seven days.

What is the population on Test?

At present, Test is offline; the last sighting was 10 days 16 hours ago.

Wipe Schedule

On what cycle does Test wipe?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 14 days 15 hours.

Server Details

What is the location of Test?

No region is published by Test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 5.59.105.103:28015.

Test is on which Rust version?

Rust network protocol 2634 and build 166640 on Windows is what Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Test and is it currently online?

No response from Test. It was last seen 10 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.

Tags & Filters

How should you interpret the tags on Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166640 (Build): Game build: 166640; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Test?

The console route: start Rust, press F1, enter client.connect 5.59.105.103:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166640,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166640
Build Game build: 166640.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.