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RUST ANALYTICS
LIVE34,983PLY11,451SRV
QUOTE 5.83.165.77:10600 Offline checked 1d ago

[GER] Virtual.Soldiers

moddedoxide
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71%
Rank · 7d ago
#16,709
748 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 12h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 6738
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0008:0009:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

02.557.51007:0008:0009:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 12h

The force wipe · high confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 12hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:57 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average49/225+0−0.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−1.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average15/1000−6−28.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−6−44.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average15/700−34−69.4%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average4/200+0+0.0%

Quick answers

from the figures on this page

Map and Rules

How is [GER] Virtual.Soldiers configured in terms of rules and settings?

No gather rate appears in the name of [GER] Virtual.Soldiers. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

Which map is played on [GER] Virtual.Soldiers?

The map on [GER] Virtual.Soldiers is procedural, size 3,500, with seed 6738, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does [GER] Virtual.Soldiers hold in the server rankings?

For the last seven days, [GER] Virtual.Soldiers holds rank #15,961 on player hours, in the top 71% of all ranked servers.

What is the population on [GER] Virtual.Soldiers?

At present, [GER] Virtual.Soldiers is offline; the last sighting was 40 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for [GER] Virtual.Soldiers?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does [GER] Virtual.Soldiers wipe?

A single monthly wipe is what [GER] Virtual.Soldiers runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 12 days 12 hours old.

Server Info

What is the server location for [GER] Virtual.Soldiers?

Its name points to Europe, but [GER] Virtual.Soldiers publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 5.83.165.77:10600.

Is [GER] Virtual.Soldiers performing well?

Average server fps for the last 48 hours is 10; the floor was 10. 65,467 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,839 MB. Low fps and growing entities are the source of felt lag.

[GER] Virtual.Soldiers runs which version of Rust?

Rust network protocol 2634 and build 167584 on Windows is what [GER] Virtual.Soldiers runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of [GER] Virtual.Soldiers?

Offline at this moment: [GER] Virtual.Soldiers. Last seen 40 hours ago. The reported uptime puts its last restart at about 3 hours ago. 80% is its uptime for the last 7 full days, 134 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on [GER] Virtual.Soldiers?

These tags are published by [GER] Virtual.Soldiers and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

[GER] Virtual.Soldiers appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [GER] Virtual.Soldiers: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join [GER] Virtual.Soldiers?

The console route: start Rust, press F1, enter client.connect 5.83.165.77:10600. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.