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RUST ANALYTICS
LIVE48,805PLY11,516SRV
QUOTE 5.83.171.187:11600 Online checked 8m ago

Skynet by C_Sky

moddedoxide
Players · last
0/ 50
−1−100.0%24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 1
Rank
#6,611
top 30%
Rank · 7d ago
#4,733
1878 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 8h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
22
player hours, last seven days
Map
3500
Procedural Map · seed 1033745180
First seen
30 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 8h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 8hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average111/300−44−28.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average120/225+40+50.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average32/1000−37−53.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−14−57.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average28/700−70−71.4%

Quick answers

from the figures on this page

Server Rules

How is Skynet by C_Sky configured in terms of rules and settings?

No gather rate is given in the name of Skynet by C_Sky. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

Which map is played on Skynet by C_Sky?

Skynet by C_Sky uses a procedural map of size 3,500 with seed 1033745180, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Skynet by C_Sky?

In the top 30% of all ranked servers, Skynet by C_Sky is #6,611 on player hours over the last seven days.

What is the population on Skynet by C_Sky?

On Skynet by C_Sky, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 1 players.

Wipe Cycle

What can you expect on wipe day for Skynet by C_Sky?

An average of 2 players marked the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd reached its peak.

On what cycle does Skynet by C_Sky wipe?

A single monthly wipe is what Skynet by C_Sky runs: the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 16 hours ago the current world was created.

Server Details

What is the server location for Skynet by C_Sky?

For Skynet by C_Sky, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 5.83.171.187:11600 is its address.

Is Skynet by C_Sky performing well?

The last 48 hours average 17 server fps, the low being 8. At its peak it held 72,680 entities: buildings, deployables and the rest of the world. Up to 1,934 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Skynet by C_Sky runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what Skynet by C_Sky runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Skynet by C_Sky?

The server is live: Skynet by C_Sky is online. The reported uptime puts its last restart at about 6 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Tags & Filters

What is the meaning of the tags on Skynet by C_Sky?

These tags are published by Skynet by C_Sky and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Skynet by C_Sky appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Skynet by C_Sky matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Skynet by C_Sky?

The console route: start Rust, press F1, enter client.connect 5.83.171.187:11600. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.