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RUST ANALYTICS
LIVE46,822PLY11,533SRV
QUOTE 50.115.8.14:25347 Offline checked 4d ago

GatorLand

teams off hardcore
Players · last
1/ 40
n/a24h
2% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 40
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 2
Rank
#7,328
top 33%
Rank · 7d ago
#4,516
2812 places down
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
15
player hours, last seven days
Map
4011
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
8.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:34 UTC6d ago 2 – running 0
Thu 1 Oct, 18:45 UTC FW13d ago 2 held half 7 days 0
Mon 21 Sep, 23:48 UTC23d ago 3 halved by day 2 9.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average11/400−9−44.5%
2Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average5/200+0+9.1%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average2/400+0+0.0%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average4/75+0+0.0%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average1/100−1−50.0%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average7/100+6+366.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on GatorLand?

No gather rate is given in the name of GatorLand. No group limit is published. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on GatorLand?

A procedural map of size 4,011 runs on GatorLand, created by the game.

Activity

What position does GatorLand hold in the server rankings?

In the top 33% of all ranked servers, GatorLand is #7,328 on player hours over the last seven days.

What is the population on GatorLand?

Right now, GatorLand is offline; the last sighting was 4 days 16 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Cycle

What happens on wipe day at GatorLand?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.

How often does GatorLand wipe?

GatorLand wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 5 hours.

Server Info

What is the server location for GatorLand?

There is no region published for GatorLand. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 50.115.8.14:25347.

GatorLand is on which Rust version?

The version in use at GatorLand: Rust network protocol 2634 and build 167231, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of GatorLand?

Offline at this moment: GatorLand. Last seen 4 days 16 hours ago. 32% is its uptime for the last 7 full days, 53 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on GatorLand?

These tags are published by GatorLand and read by the game's server browser: gmhardcore (Game mode): A harsher ruleset: hardcore; mp40 (Max players): Capacity: 40 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

GatorLand appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, GatorLand matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last week.

Joining the Server

How can I connect to GatorLand?

Type client.connect 50.115.8.14:25347 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp40
Max players Capacity: 40 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build Game build: 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.