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RUST ANALYTICS
LIVE58,130PLY11,629SRV
QUOTE 50.115.8.230:28015 Offline checked 1d ago

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP

2x vanillamoddedoxidepve
Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,899
top 72%
Rank · 7d ago
#16,709
810 places up
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1403708994
First seen
19 Sep 2026
no hostname published

Players

AveragePeak
0123422:0001:0004:0007:0010:0013:00

Hourly average and peak, UTC.

Server performance

010020030040022:0001:0004:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
18.5 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 7

The first 48 hours of its last wipes

Thu 8 OctSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 08:21 UTC6d ago 0 – running 0
Sat 19 Sep, 20:19 UTC25d ago 2 halved by day 7 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 20 on average16/150−1−3.5%
2[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average19/100+2+11.2%
3[PvE] ExaRust #2 x2-x5 | RB | Skills | Events | NoRaid | NoKillgroups of 10+ · 2x · monthly · 12 on average3/100+1+50.0%
4[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 10 on average6/50+2+50.0%
5EU-2X-PVE-Monthly-Skills-SusRust X2EU · groups of 8+ · 2x · monthly · 9 on average11/200+6+100.0%
6LOS EXILIADOS | PVE - X2 [LATAM]SA · groups of 8+ · 2x · biweekly · 9 on average6/60−4−41.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP carries its gather rate in its name: 2x. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

A procedural map of size 4,500 with seed 1403708994 runs on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP sit in the rankings?

For the last seven days, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP holds rank #15,899 on player hours, in the top 72% of all ranked servers.

How many players does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP have?

Right now, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is offline; the last sighting was 32 hours ago. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 7 the crowd dropped below half.

On what cycle does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP wipe?

There are too few wipes on record for Straight of Hormuz - Solo-Duo-Trio - 2x - PVP to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 13 hours.

Server Details

What is the server location for Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

For Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 50.115.8.230:28015 is its address.

How is the performance on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

Average server fps for the last 48 hours is 128; the floor was 5. At its peak it held 120,481 entities: buildings, deployables and the rest of the world. Up to 3,887 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

No response from Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. It was last seen 32 hours ago. 2 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 73% uptime, 123 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

These tags are published by Straight of Hormuz - Solo-Duo-Trio - 2x - PVP and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP show up in Rust Analytics lists and filters?

These Rust Analytics lists include Straight of Hormuz - Solo-Duo-Trio - 2x - PVP: 2x Rust servers, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Connection

What steps do I take to join Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?

The console route: start Rust, press F1, enter client.connect 50.115.8.230:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE Player-versus-player fighting is off; the world supplies the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.