Delimited Gaming Private PvE
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #5,270 top 24%
- Rank · 7d ago
- #6,413 ▲1143 places up
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 44 player hours, last seven days
- Map
- 4800 Procedural Map · seed 318887581
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 4.8 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:59 UTC4d ago | 2 | – | running | 1 |
| Fri 2 Oct, 22:53 UTC11d ago | 1 | halved by day 2 | 6.9 days | 0 |
| Thu 1 Oct, 22:42 UTC FW12d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 02:34 UTC17d ago | 2 | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average | 218/225 | ▼−58−21.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 131/200 | ▼−12−8.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 240/275 | ▲+34+16.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 121/200 | ▼−46−27.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 15/250 | ▼−21−58.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 113/100 | ▼−22−16.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Delimited Gaming Private PvE?
No gather rate is given in the name of Delimited Gaming Private PvE. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
What is the current map on Delimited Gaming Private PvE?
The map on Delimited Gaming Private PvE is procedural, size 4,800, with seed 318887581, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does Delimited Gaming Private PvE hold in the server rankings?
In the top 24% of all ranked servers, Delimited Gaming Private PvE is #5,270 on player hours over the last seven days.
How full is Delimited Gaming Private PvE?
0 players are on Delimited Gaming Private PvE now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.
Wipe Schedule
What can you expect on wipe day for Delimited Gaming Private PvE?
An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.
How often does Delimited Gaming Private PvE wipe?
Delimited Gaming Private PvE wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 10 hours.
Server Info
What is the location of Delimited Gaming Private PvE?
There is no region published for Delimited Gaming Private PvE. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 50.35.89.41:28015 is its address.
How is the performance on Delimited Gaming Private PvE?
The last 48 hours average 232 server fps, the low being 215. The entity count reached 134,003, covering buildings, deployables and all else in the world. The memory ceiling reached 4,488 MB. What players feel as lag is low fps together with a rising entity count.
Delimited Gaming Private PvE runs which version of Rust?
The version in use at Delimited Gaming Private PvE: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is Delimited Gaming Private PvE up, and how consistent is its uptime?
The server is live: Delimited Gaming Private PvE is online. Its own uptime figure dates the last restart to roughly 4 days 8 hours ago. 89% is its uptime for the last 7 full days, 149 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Delimited Gaming Private PvE?
These tags are published by Delimited Gaming Private PvE and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Delimited Gaming Private PvE?
On Rust Analytics, Delimited Gaming Private PvE matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to Delimited Gaming Private PvE?
The console route: start Rust, press F1, enter client.connect 50.35.89.41:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8
Game
gmrust
mp0
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.