Skip to the page
RUST ANALYTICS
LIVE35,758PLY11,452SRV
QUOTE 50.35.89.41:28015 Online checked 12m ago

Delimited Gaming Private PvE

vanilla
Players · last
0/ ?
+024h
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,270
top 24%
Rank · 7d ago
#6,413
1143 places up
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
44
player hours, last seven days
Map
4800
Procedural Map · seed 318887581
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.8 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC4d ago 2 – running 1
Fri 2 Oct, 22:53 UTC11d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW12d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC17d ago 2 held half 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average218/225−58−21.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average131/200−12−8.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average240/275+34+16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average121/200−46−27.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average15/250−21−58.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average113/100−22−16.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Delimited Gaming Private PvE?

No gather rate is given in the name of Delimited Gaming Private PvE. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

What is the current map on Delimited Gaming Private PvE?

The map on Delimited Gaming Private PvE is procedural, size 4,800, with seed 318887581, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does Delimited Gaming Private PvE hold in the server rankings?

In the top 24% of all ranked servers, Delimited Gaming Private PvE is #5,270 on player hours over the last seven days.

How full is Delimited Gaming Private PvE?

0 players are on Delimited Gaming Private PvE now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.

Wipe Schedule

What can you expect on wipe day for Delimited Gaming Private PvE?

An average of 1 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 2 when it did not hold.

How often does Delimited Gaming Private PvE wipe?

Delimited Gaming Private PvE wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 4 days 10 hours.

Server Info

What is the location of Delimited Gaming Private PvE?

There is no region published for Delimited Gaming Private PvE. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 50.35.89.41:28015 is its address.

How is the performance on Delimited Gaming Private PvE?

The last 48 hours average 232 server fps, the low being 215. The entity count reached 134,003, covering buildings, deployables and all else in the world. The memory ceiling reached 4,488 MB. What players feel as lag is low fps together with a rising entity count.

Delimited Gaming Private PvE runs which version of Rust?

The version in use at Delimited Gaming Private PvE: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Delimited Gaming Private PvE up, and how consistent is its uptime?

The server is live: Delimited Gaming Private PvE is online. Its own uptime figure dates the last restart to roughly 4 days 8 hours ago. 89% is its uptime for the last 7 full days, 149 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Delimited Gaming Private PvE?

These tags are published by Delimited Gaming Private PvE and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Delimited Gaming Private PvE?

On Rust Analytics, Delimited Gaming Private PvE matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to Delimited Gaming Private PvE?

The console route: start Rust, press F1, enter client.connect 50.35.89.41:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.