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RUST ANALYTICS
LIVE85,697PLY11,696SRV
QUOTE 50.36.67.189:28015 Offline checked 11h ago

RustDockerServer

moddedoxide
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,913
top 72%
Rank · 7d ago
#16,709
796 places up
Last wipe
35d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
16 Sep 2026
no hostname published

Players

AveragePeak
0123418:0001:0008:0016:0023:0006:00

Hourly average and peak, UTC.

Server performance

05010015020018:0001:0008:0016:0023:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average159/300+4+2.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average187/225−15−7.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average41/1000−65−61.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−28−69.8%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average66/700−30−31.2%

Quick answers

from the figures on this page

Map and Rules

How is RustDockerServer configured in terms of rules and settings?

No gather rate is given in the name of RustDockerServer. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

What is the current map on RustDockerServer?

The map on RustDockerServer is procedural, size 4,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does RustDockerServer hold in the server rankings?

For the last seven days, RustDockerServer holds rank #15,913 on player hours, in the top 72% of all ranked servers.

How full is RustDockerServer?

Right now, RustDockerServer is offline; the last sighting was 11 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does RustDockerServer schedule its wipes?

The record holds too few of RustDockerServer's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 35 days 18 hours ago the current world was created.

Server Info

What is the location of RustDockerServer?

There is no region published for RustDockerServer. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 50.36.67.189:28015.

Is RustDockerServer performing well?

Server fps over the last 48 hours: 139 on average, 69 at the lowest. 120,900 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 6,572 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RustDockerServer running?

The version in use at RustDockerServer: Rust network protocol 2633 and build 163493, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RustDockerServer?

RustDockerServer is down. The last time we saw it was 11 hours ago. Its own uptime figure dates the last restart to roughly 15 days 13 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Tags & Filters

What is the meaning of the tags on RustDockerServer?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): It runs build 163493; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which RustDockerServer publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature RustDockerServer?

On Rust Analytics, RustDockerServer matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

How can I connect to RustDockerServer?

The console route: start Rust, press F1, enter client.connect 50.36.67.189:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163493
Build It runs build 163493.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.