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RUST ANALYTICS
LIVE97,687PLY11,688SRV
QUOTE 51.161.132.10:25576 Online checked 10m ago

AUS LOST LANDS

moddedoxide
Players · last
0/ 500
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,843
top 72%
Rank · 7d ago
#15,970
127 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4300
Procedural Map · seed 84114655
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50+0
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 137 on average56/100+22+65.9%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 116 on average120/375+112+1354.5%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 100 on average8/100−36−81.6%
5Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 47 on average131/175+122+1397.1%
6Rustopia.gg - AU MainOC · groups of 12+ · weekly · 43 on average26/150+19+271.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on AUS LOST LANDS?

The name of AUS LOST LANDS carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on AUS LOST LANDS?

A procedural map of size 4,300 with seed 84114655 runs on AUS LOST LANDS, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does AUS LOST LANDS sit in the rankings?

For the last seven days, AUS LOST LANDS holds rank #15,843 on player hours, in the top 72% of all ranked servers.

How full is AUS LOST LANDS?

On AUS LOST LANDS, 0 players are in now, out of 500 slots. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at AUS LOST LANDS?

The average peak across its recent wipes is 0 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

When does AUS LOST LANDS schedule its wipes?

There are too few wipes on record for AUS LOST LANDS to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 3 hours ago the current world was created.

Server Info

What is the server location for AUS LOST LANDS?

No region tag is published by AUS LOST LANDS, though its name points to Oceania. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.161.132.10:25576.

Is AUS LOST LANDS performing well?

The last 48 hours average 135 server fps, the low being 115. 110,827 entities is the maximum carried: buildings, deployables and everything else. Up to 3,368 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is AUS LOST LANDS running?

The version in use at AUS LOST LANDS: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of AUS LOST LANDS?

AUS LOST LANDS is up. It is taking players now. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 92% uptime, 155 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on AUS LOST LANDS?

Published by AUS LOST LANDS for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does AUS LOST LANDS show up in Rust Analytics lists and filters?

On Rust Analytics, AUS LOST LANDS matches these lists: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join AUS LOST LANDS?

The console route: start Rust, press F1, enter client.connect 51.161.132.10:25576. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Slot count: 500.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.