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RUST ANALYTICS
LIVE41,448PLY11,507SRV
QUOTE 51.161.145.132:21515 Offline checked 1d ago

Smasher & Masher's Server

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,880
top 72%
Rank · 7d ago
#15,970
90 places up
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 12890647
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
0123410:0011:0012:0013:0014:00

Hourly average and peak, UTC.

Server performance

010020030040010:0011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.6 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC24d ago 2 – running 0
Sun 20 Sep, 07:07 UTC25d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average73/300−40−35.4%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average15/1000−18−55.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average3/1000−7−70.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average18/700−12−40.5%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average6/200+1+28.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Smasher & Masher's Server?

No gather rate appears in the name of Smasher & Masher's Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Smasher & Masher's Server?

Smasher & Masher's Server uses a procedural map of size 4,500 with seed 12890647, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Smasher & Masher's Server sit in the rankings?

In the top 72% of all ranked servers, Smasher & Masher's Server is #15,880 on player hours over the last seven days.

How full is Smasher & Masher's Server?

At present, Smasher & Masher's Server is offline; the last sighting was 42 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Smasher & Masher's Server?

Recent wipes at this server drew an average peak of 2 players. 1 hours after the latest wipe, the crowd reached its peak.

When does Smasher & Masher's Server schedule its wipes?

There are too few wipes on record for Smasher & Masher's Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 24 days 11 hours.

Server Details

What is the server location for Smasher & Masher's Server?

No region is published by Smasher & Masher's Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.161.145.132:21515 is its address.

Is Smasher & Masher's Server performing well?

Server fps over the last 48 hours: 192 on average, 175 at the lowest. At its peak it held 121,796 entities: buildings, deployables and the rest of the world. Up to 4,158 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Smasher & Masher's Server running?

The version in use at Smasher & Masher's Server: Rust network protocol 2633 and build 164530, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Smasher & Masher's Server and is it currently online?

Offline at this moment: Smasher & Masher's Server. Last seen 42 hours ago. The reported uptime puts its last restart at about 1 hours ago. 80% is its uptime for the last 7 full days, 135 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Server Tags

What is the meaning of the tags on Smasher & Masher's Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Smasher & Masher's Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Smasher & Masher's Server show up in Rust Analytics lists and filters?

On Rust Analytics, Smasher & Masher's Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connection

How can I connect to Smasher & Masher's Server?

The console route: start Rust, press F1, enter client.connect 51.161.145.132:21515. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.