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RUST ANALYTICS
LIVE84,698PLY11,727SRV
QUOTE 51.161.145.147:23853 Offline checked 13d ago

Firedasherskull's Server [AU]

moddedoxide
Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,615
top 70%
Rank · 7d ago
#16,111
504 places down
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
4
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC24d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50−2−100.0%
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 147 on average33/100+8+29.4%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average9/100+7+369.6%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average40/100−25−38.2%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average6/150+0−2.7%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average9/100+2+22.7%

Quick answers

from the figures on this page

Server Rules

How is Firedasherskull's Server [AU] configured in terms of rules and settings?

No gather rate is given in the name of Firedasherskull's Server [AU]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Firedasherskull's Server [AU]?

The map on Firedasherskull's Server [AU] is procedural, size 4,500, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Firedasherskull's Server [AU] hold in the server rankings?

For the last seven days, Firedasherskull's Server [AU] holds rank #16,615 on player hours, in the top 70% of all ranked servers.

How many players does Firedasherskull's Server [AU] have?

At present, Firedasherskull's Server [AU] is offline; the last sighting was 13 days 11 hours ago.

Wipe Cycle

What happens on wipe day at Firedasherskull's Server [AU]?

Recent wipes at this server drew an average peak of 4 players. 2 hours after the latest wipe, the crowd reached its peak.

When does Firedasherskull's Server [AU] schedule its wipes?

No rhythm can be told for Firedasherskull's Server [AU] yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 24 days 10 hours old.

Server Info

Where can Firedasherskull's Server [AU] be found?

No region tag is published by Firedasherskull's Server [AU], though its name points to Oceania. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.161.145.147:23853.

What Rust version is Firedasherskull's Server [AU] running?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Firedasherskull's Server [AU]. The protocol has to match for you to join, and Steam applies that update.

How reliable is Firedasherskull's Server [AU] and is it currently online?

Firedasherskull's Server [AU] is down. The last time we saw it was 13 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Firedasherskull's Server [AU]?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Firedasherskull's Server [AU] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Firedasherskull's Server [AU] show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Firedasherskull's Server [AU]: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What steps do I take to join Firedasherskull's Server [AU]?

Type client.connect 51.161.145.147:23853 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Slot count: 40.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.