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RUST ANALYTICS
LIVE74,270PLY11,699SRV
QUOTE 51.161.198.14:5001 Offline checked 5d ago

[AU/NZ] Fusion - One Grid

moddedoxide
Players · last
0/ 75
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Custom Map · seed 1337
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:53 UTC11d ago 0 – running 0
Wed 30 Sep, 12:00 UTC14d ago 1 halved by day 1 2.4 days 0
Wed 30 Sep, 04:50 UTC14d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50−1−100.0%
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 147 on average31/100−17−35.1%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average5/100+2+81.8%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average32/100−37−53.3%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average5/150+3+114.3%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average8/100+1+21.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [AU/NZ] Fusion - One Grid?

No gather rate is given in the name of [AU/NZ] Fusion - One Grid. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.

What is the current map on [AU/NZ] Fusion - One Grid?

The map on [AU/NZ] Fusion - One Grid is procedural, size 1,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

What position does [AU/NZ] Fusion - One Grid hold in the server rankings?

For the last seven days, [AU/NZ] Fusion - One Grid holds rank #15,901 on player hours, in the top 72% of all ranked servers.

How full is [AU/NZ] Fusion - One Grid?

Right now, [AU/NZ] Fusion - One Grid is offline; the last sighting was 5 days 13 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How does [AU/NZ] Fusion - One Grid handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 1 the crowd dropped below half.

When does [AU/NZ] Fusion - One Grid schedule its wipes?

No next wipe can be predicted for [AU/NZ] Fusion - One Grid: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 11 days 22 hours.

Server Details

What is the location of [AU/NZ] Fusion - One Grid?

Its name points to Oceania, but [AU/NZ] Fusion - One Grid publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 51.161.198.14:5001 is its address.

[AU/NZ] Fusion - One Grid is on which Rust version?

Rust network protocol 2634 and build 166586 on Linux is what [AU/NZ] Fusion - One Grid runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [AU/NZ] Fusion - One Grid?

No response from [AU/NZ] Fusion - One Grid. It was last seen 5 days 13 hours ago. 7 full days have passed with 33% uptime, 55 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on [AU/NZ] Fusion - One Grid?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Slot count: 75; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Build 166586; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which [AU/NZ] Fusion - One Grid publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [AU/NZ] Fusion - One Grid show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature [AU/NZ] Fusion - One Grid: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to [AU/NZ] Fusion - One Grid?

The console route: start Rust, press F1, enter client.connect 51.161.198.14:5001. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://guavahost.com/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Slot count: 75.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build Build 166586.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.